Hello everyone,

I ask here since I don't think Steam users know about it. But I figured out how to mitigate the screen tearing/stuttering with yellow spikes (i call them "spaghetti lag" since 2013) occurring when cli_iBufferactions=1 and NO prediction at all.

Basically, what I did was loading a script with prediction enabled, play a few minutes with it and then loading my previous NO prediction script. It worked on Fortress, Hole and Yodeller. It doesn't work on Red Station, unfortunately. But I think that map is definitely broken (might be all of those green/orange lights that the level is filled with?).

Anyway, I'd like to find a way to load it realtime and not going back to the network menu. I tried to use the option "include" with script's path (I've set 'M' as a pressed key in the Common.ctl), but I get an error message on console:

stream handling is not enabled for this thread
What does that ever mean???

I've also tried LoadCommands() and LoadStrings() but they do not work either.

Any other suggestions? Thank you.