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    Serious Editor 1: How to make anything triggered when player skips cutscene

    Hi everyone,

    Many people, these days, have asked how to make enemies, copiers or anything else getting triggered when a player skips the cutscene.

    Their problem is that the player has to wait until the cutscene ends to get their enemies (or anything else) triggered, which is can be bad in a long cutscene, and can cause glitches.

    There is a solution to fix this problem : Create a trigger when the player skips the cutscene.

    Here is the scheme of what you need to set up the system:



    You can check this template world for more details, and try to reproduce the scheme in your level.

    Thank you for reading,

    Hope it helped,

    Rakanishu.
    Last edited by Rakanishu; 23-04-2020 at 19:33.
    Steam Workshop
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