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Thread: Fix42 Mod ....

  1. #31
    Quote Originally Posted by Ostap View Post
    there is "fix42_iShowCurrentPlayerName"
    I found it, thanks!


    Quote Originally Posted by Ostap View Post


    ---------- Post added 19-08-2019 at 18:42 ----------



    Already thought about it - might be a good idea
    I'll check into it - i still have old RF mode somewhere - with all the code from Politician that made it available
    What is RF for? Rockets Forever? Other RF I know is a driving simulator called rFactor...

    And, a little OT question: what else did Politician make available? I have heard he wrote some scripts for bots on Serious Sam...

  2. #32
    Quote Originally Posted by Marco View Post
    What is RF for? Rockets Forever?
    Yep

    Quote Originally Posted by Marco View Post
    what else did Politician make available? I have heard he wrote some scripts for bots on Serious Sam...
    donno about that - all i've in his code is protection against fake connects, CRC custom lists and those messages about multiple kills in frag
    all i could find in RF code Alex Rocketeers gave me.
    His changes helped me alot to pin-point places i would like to look at

    42amsterdam runs now on RFX42 version of the code ...based on original RF + some more
    as well using EML modification - contributed by ZCaliptium & EML42 - with more additions....
    Last edited by Ostap; 12-09-2019 at 23:50.
    ....... Always Look On The Bright Side of Life

  3. #33
    Quote Originally Posted by Ostap View Post
    [...]
    donno about that - all i've in his code is protection against fake connects, CRC custom lists and those messages about multiple kills in frag
    all i could find in RF code Alex Rocketeers gave me.
    His changes helped me alot to pin-point places i would like to look at
    Oh no, what a shame if bots data has been lost then..

    It was just for learning purposes, since I did some research last year about bot programming. I would like to see how the algorithm A* (used for bots) worked in practice...

    Quote Originally Posted by Ostap View Post
    42amsterdam runs now on RFX42 version of the code ...based on original RF + some more
    as well using EML modification - contributed by ZCaliptium & EML42 - with more additions....
    Do you mean 42Amsterdam servers?



    Back to Fix42, I think that Santa Sam on Yodeller and Biomechanoid on Skulls&Bones should not count in game as frags.

    I noticed on Yodeller that game continues when a player hits 50. Winner exits automatically, but the other players remaining on the map keep playing. I think it is related to Santa kills. Is there a way to not count them without removing Santa and Biomech?
    Last edited by Marco; 17-09-2019 at 15:55. Reason: Correction from "algorythm" to "algorithm"... :)

  4. #34
    Quote Originally Posted by Marco View Post
    I noticed on Yodeller that game continues when a player hits 50. Winner exits automatically, but the other players remaining on the map keep playing. I think it is related to Santa kills. Is there a way to not count them without removing Santa and Biomech?
    Doubt that - frag count built into server and client
    I can remove them from stats ....but not from the game

    They will always count - unless removed from the map
    ....... Always Look On The Bright Side of Life

  5. #35
    Quote Originally Posted by Marco View Post
    Oh no, what a shame if bots data has been lost then..

    It was just for learning purposes, since I did some research last year about bot programming. I would like to see how the algorythm A* (used for bots) worked in practice...
    Doubt that too ... - Zeo released few versions of frag with bots
    There is one of the older versions in download (no code)
    Try asking around GZ24 forum... but be careful - they bites

    ---------- Post added 16-09-2019 at 20:51 ----------

    Politician is registered on this forum
    ask him personally
    ....... Always Look On The Bright Side of Life

  6. #36
    Quote Originally Posted by Ostap View Post
    Doubt that - frag count built into server and client
    I can remove them from stats ....but not from the game

    They will always count - unless removed from the map
    Hmm, so they have life points and count as Coop enemy entities... right?

    Ok, on Skull&Bones I edited the map back in 2017. I removed triggers that activated Biomech and edited powerups positions and timings. Also, copiers are used to delay powerup spawn (like on Serious Sam HD).
    Here.

    For Yodeller I have an idea that I will test. I will find out whether it woks or not...


    Quote Originally Posted by Ostap View Post
    Doubt that too ... - Zeo released few versions of frag with bots
    There is one of the older versions in download (no code)
    Try asking around GZ24 forum... but be careful - they bites
    Yes, they last year released a new version with STM Entities finally available (on Serious Editor) and I gave them a try. But those new entities CANNOT be renamed, so the main risk is a messy list of:

    Code:
    Node
    Node
    Node
    Node
    Node
    Node
    Node
    Node
    BOTwall
    BOTwall
    BOTwall
    BOTwall
    BOTcampingzone
    BOTcampingzone
    BOTcampingzone
    and so on... Yes, I can locate them in wireframe mode, but it would be messy anyway (especially nodes, that are 90% of entities used for bot pathfinding).

    I can try contacting Zeo there, but I don't think he is active anymore (and perhaps that project has ended too). I have an account on GZ I registered back in 2013 because of Padrino.

    One day we were playing on Little Trouble or maybe Shotty, and I asked about netsettings. He told me "Register to Gamezone24 and pm me, I'll give you lag fixes".
    Well, I subscribed and after 6 years I'm still waiting for his tweaked netsettings!

    Name:  win30.png
Views: 0
Size:  1.6 KB

    Spoiler Spoiler:

    Anyway, I can make a try. Even if looks like there is no more activity on that forum.


    Quote Originally Posted by Ostap View Post


    ---------- Post added 16-09-2019 at 20:51 ----------

    Politician is registered on this forum
    ask him personally
    Is he registered here too? Thank you for the link, I can see if he is still alive!



    In case I will receive "Padrino style" answers (read "no answer"), I found something about bot algorithm code last afternoon.

  7. #37
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    Is there an option that stops console visibility? When someone writes something, they cannot be seen. The sound is stopped for me, but still my gaze stops and I do unnecessary things instead of playing. I have to explain that I'm not a wallhack, but that I'm lucky. Or why I play with a knife, cannon, etc. Why I use power pups ... Because it's a game and it's fun. Sometimes I play one way, other times...
    I'm not angry when someone is playing with a sniper, minigun or grenade launcher. When I don't have a gun and I'm shot. This is a game. That's how Croteam came up with it, and I'm pleased. If someone doesn't like it, there are other games. May Google Translate has translated everything.

  8. #38
    Quote Originally Posted by red3ninja View Post
    Is there an option that stops console visibility? When someone writes something, they cannot be seen. The sound is stopped for me, but still my gaze stops and I do unnecessary things instead of playing. I have to explain that I'm not a wallhack, but that I'm lucky. Or why I play with a knife, cannon, etc. Why I use power pups ... Because it's a game and it's fun. Sometimes I play one way, other times...
    I'm not angry when someone is playing with a sniper, minigun or grenade launcher. When I don't have a gun and I'm shot. This is a game. That's how Croteam came up with it, and I'm pleased. If someone doesn't like it, there are other games. May Google Translate has translated everything.
    Not sure if I understood you correctly - you want to remove console (make invisible) completely ?
    ....... Always Look On The Bright Side of Life

  9. #39
    Quote Originally Posted by Ostap View Post
    Not sure if I understood you correctly - you want to remove console (make invisible) completely ?
    @red3ninja - plz post your request in native language - we'll try to work it out
    ....... Always Look On The Bright Side of Life

  10. #40
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    I adjusted it

    gam_fChatSoundVolume = 0;
    con_iLastLines = 0;


    I apologize for the inconvenience.

  11. #41
    Junior Member
    Join Date
    Aug 2018
    Location
    France
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    Hello friends,
    I did a new fresh install of Serious Sam SE after having some issues with Windows 10
    I patch the dlls to see the 42Amsterdam servers and also install the latest 42Fix
    but I cannot change the advanced 42Fix options in menu
    as for example the ping if I change option (Yes/No) it will not be save
    Does it have something I must do in install?
    Thanks.

  12. #42
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    Quote Originally Posted by Old View Post
    Hello friends,
    I did a new fresh install of Serious Sam SE after having some issues with Windows 10
    I patch the dlls to see the 42Amsterdam servers and also install the latest 42Fix
    but I cannot change the advanced 42Fix options in menu
    as for example the ping if I change option (Yes/No) it will not be save
    Does it have something I must do in install?
    Thanks.
    Name:  6300.attach.jpg
Views: 0
Size:  48.7 KB

    There are two ways.
    One is to open ...\Scripts\Game_Startup.ini and enter command and value.
    The other way is to create buttons for activation and deactivation ...\Controls\System\Common.ctl
    Haha
    There is a third way ... To edit PersistentSymbols.ini

    FIX42 comands:
    fix42_iShowEnemyKillInfo=(value);
    fix42_iShowKillMessages=(value);
    fix42_iShowScoreInfo=(value);
    fix42_iShowFragInfo=(value);
    fix42_iShowDeathInfo=(value);
    fix42_iShowPing=(value);
    fix42_iShowKills=(value);
    fix42_iShowDoubleDots=(value);
    fix42_iFragInfo_FontSize=(value);
    fix42_iFragInfo_HideDelay=(value);
    fix42_iFragInfo_IconSet=(value);
    fix42_iFragInfo_LargeRevoIcons=(value);
    fix42_iFixedFont_CharSpacing=(value);
    fix42_iPingUpdateSpeed=(value);
    fix42_iShowCurrentPlayerName=(value);
    fix42_iConsoleCharsPerLine=(value);
    fix42_iObserver_OOM_NoFlicker=(value);
    fix42_fObserver_FlySpeed=(value);
    fix42_iObserver_ShowHUD=(value);
    fix42_iObserver_MiniWinLayout=(value);
    fix42_iObserver_MiniWinFillEmpty=(value);
    fix42_iShowCrossHairWhenFlying=(value);
    fix42_iAutoSelectNewPlayer=(value);
    Last edited by red3ninja; 04-01-2020 at 21:04.

  13. #43
    Junior Member
    Join Date
    Aug 2018
    Location
    France
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    Thanks I did a new fresh install of Windows 10 now I have the correct 42Fix options menu

  14. #44
    Good news everyone

    New version of Fix42 is available:

    https://42amsterdam.net/samforum/dow...do=file&id=437

    ---------- Post added 22-02-2020 at 16:57 ----------

    Minor update (v17.1) ...to fix re-sync
    ....... Always Look On The Bright Side of Life

  15. #45
    And more updates ....17.3
    Teleportation fix
    ....... Always Look On The Bright Side of Life

 

 
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