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  1. #16
    Junior Member
    Join Date
    May 2012
    Location
    Russia
    Posts
    26
    Yep, cos for HLS you need to convert the color hues into unit vectors. Find their addition vector and its angle.

    Btw, you can use saturation like length of vectors and compute it by addition too.

  2. #17
    Quote Originally Posted by Tin Kesaro View Post
    Yep, cos for HLS you need to convert the color hues into unit vectors. Find their addition vector and its angle.
    that i've ...

    its just white colors pulling the shit side ways....

    ---------- Post added 28-05-2017 at 20:50 ----------

    besides ... i'm not working with angles ...
    i've normalized values ... 0..1
    ....... Always Look On The Bright Side of Life

  3. #18
    *Cadis Etrama Di Raizel*
    Join Date
    Apr 2014
    Location
    India
    Posts
    246
    Quote Originally Posted by Ostap View Post
    Please do not use this "sam career"...
    If you've made something for sam ... note it as project ... not a career ...

    Career is when you do what you told ... and get overpaid for doing that ...
    Pretty straight man. That's why i like you
    [Rocketers] Sandy

    ~-[:42 A'dam Elite:]-~ *SANDY*



  4. #19
    Quote Originally Posted by Tin Kesaro View Post
    Yep, cos for HLS you need to convert the color hues into unit vectors. Find their addition vector and its angle.

    Btw, you can use saturation like length of vectors and compute it by addition too.
    chill dude ... no need to lecture me ...(but thanx for that !!)
    its fixed ... i think ...

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    ....... Always Look On The Bright Side of Life

  5. #20
    problem was in PHP ...

    I mean i still have it hanging ...and C++ is not really forgiving for mistakes...
    ....... Always Look On The Bright Side of Life

  6. #21
    Still someone to working for this game and servers! Honestly I don't know someone else , who made great job , like this!
    P.S. I mean whole story if this project! Also and Rocketers Alex, and...etc. Sorry if forgot someone else!

 

 
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