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Thread: Jump Tracker

  1. #1

    Jump Tracker

    Hi everyone ...

    As you might have already noticed - there is new functionality added to samtrack ...
    The "Jump Tracker" which will report measured height of rocket jumps

    The functionality is still in development ...and needs to be tested (if someone is interested)

    So far - it can correctly record single/double and at all - any multiple jumps ...(multiple rocket explosions)
    Though now and then - i see some wrong measurements but can not ping-point when that happens.

    At this point - successful jump is considered when:
    1. Player is no longer falling after landing
    2. Landing location is considerably higher than starting


    note: Self suicide before landing - will not affect measurement ....tracker will continue on re-spawn.

    ---------- Post added 07-03-2016 at 17:09 ----------

    Primary thing to test is a correct height of the jump .....(with any possible jump type..... (rocket, cannonball ....single , multiple....etc)
    ....... Always Look On The Bright Side of Life

  2. #2
    Senior Member
    Join Date
    Apr 2012
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    Sounds cool!


    .:+*]|[SGI]|[*+:. The Eclipse

  3. #3
    *Cadis Etrama Di Raizel*
    Join Date
    Apr 2014
    Location
    India
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    Yeah. I have already tried it on fe servers. Works well both on small and big walls but still some things have to be fixed. I must say it is very nice concept. True rocket jumpers are gonna love it
    [Rocketers] Sandy

    ~-[:42 A'dam Elite:]-~ *SANDY*



  4. #4
    I love it but it has some unintentional bugs I think. When you rocketjump fast the jump samtrack doesn't keep up and after a few seconds it spams your "results". Can this be fixed?

  5. #5
    can you give an example how to reproduce it ?
    ....... Always Look On The Bright Side of Life

  6. #6
    Quote Originally Posted by Ostap View Post
    can you give an example how to reproduce it ?
    Uhm, lol ofcourse. *rocketjumps* *rocketjumps* *rocketjumps* *rocketjumps* *rocketjumps* *rocketjumps* *rocketjumps* *rocketjumps* *rocketjumps* *10seconds later* => *shooters hero jumped 5m, previous max 4m* *shooters hero jumped 6m, previous max 5m* *shooters hero jumped 10m, previous max 6m* *shooters hero jumped 15m, previous max 10m* *shooters hero jumped 25m, previous max 15m* and so on....

    Or did you mean in game

  7. #7
    hmm never seen that large delay....
    were you using Xenox ? .... coz usually you cannot jump that many times without kicking the bucket...

    Xenox will require some extra testing ....
    ....... Always Look On The Bright Side of Life

  8. #8
    Professional autist
    Join Date
    Mar 2013
    Location
    Bruh city
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    389
    Quote Originally Posted by Ostap View Post
    hmm never seen that large delay....
    were you using Xenox ? .... coz usually you cannot jump that many times without kicking the bucket...

    Xenox will require some extra testing ....
    I were playing on xenox,it counted correctly my jump (5 grenades + rocket).
    Wihout any spam,only once showed my jump results.
    We are competing to win. And the main motivation to all of us - Is competing for the victory.
    Ayrton Senna

  9. #9
    Noticed it yesterday I believe. Nice Addition!

  10. #10
    Today I've playing coop in FE. Is cool!

 

 

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