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  1. #31
    UP

    Ok, I edited 11 maps and I uploaded them on MediaFire. They are 'Desert Temple' from TFE and 10 out of 13 maps from TSE. Edits are about powerups (and some item respawn time) only. If you are interested, tell me and I'll send you the link via pm. I just have a doubt: is it a problem to change older maps with newer ones? I mean: if you replace them, you'll have to draw bot paths again... However, this work I made isn't for this mod only (I proposed it as a suggest); but I'll present maps modifications later on.



    Btw, I have screenshots and a log of 'Catch Error!':

    Name:  DM_LittleTrouble_shot0001.png
Views: 0
Size:  607.5 KB
    Name:  DM_LittleTrouble_shot0002.png
Views: 0
Size:  406.8 KB


    --- Serious Engine Startup ---
    SeriousEngine Build: 10000.7

    Executable: C:\PROGRA~1\Croteam\SERIOU~1\Bin\SeriousSam.exe
    Assumed engine directory: C:\PROGRA~1\Croteam\SERIOU~1\

    Examining underlying OS...
    Type: Win9x
    Version: 4.10, build 2222
    Misc:

    Detecting CPU...
    Vendor: GenuineIntel
    Type: 0, Family: 6, Model: 6, Stepping: 1
    MMX : Yes
    CMOV: Yes
    Clock: 1862MHz

    Global memory status...
    Physical memory used: 30/ 255MB
    Page file used: 18/1792MB
    Virtual memory used: 62/2044MB
    Memory load: 5%
    Process working set: 0MB-1MB

    Current mod: Mods\SeriousTournamentMod_1.08B\
    Loading mod include/exclude lists...
    Loading group files...
    C:\PROGRA~1\Croteam\SERIOU~1\SEGold_DM.gro: 32 files
    C:\PROGRA~1\Croteam\SERIOU~1\SE1_00_Music.gro: 43 files
    C:\PROGRA~1\Croteam\SERIOU~1\SE1_00_ExtraTools.gro : 1044 files
    C:\PROGRA~1\Croteam\SERIOU~1\SE1_00_Extra.gro: 107 files
    C:\PROGRA~1\Croteam\SERIOU~1\SE1_00.gro: 3142 files
    C:\PROGRA~1\Croteam\SERIOU~1\1_07_tools.gro: 18 files
    C:\PROGRA~1\Croteam\SERIOU~1\1_04_patch.gro: 1 files
    F:\Install\1_04_patch.gro: 1 files
    F:\Install\1_00c_scripts.gro: 28 files
    F:\Install\1_00c.gro: 2267 files
    F:\Install\1_00_music.gro: 55 files
    F:\Install\1_00_ExtraTools.gro: 58 files

    Detecting input devices...
    joysticks found: 16
    joysticks allowed: 8
    joy 1: error 0x000000a5
    joy 2: error 0x000000a5
    joy 3: error 0x000000a5
    joy 4: error 0x000000a5
    joy 5: error 0x000000a5
    joy 6: error 0x000000a5
    joy 7: error 0x000000a5
    joy 8: error 0x000000a5

    Desktop settings...
    Color Depth: 32bit
    Screen: 1024x768
    Virtual screen: 1024x768
    Monitors directly reported: 1

    Current display: 'cdd' version 1025 - 1024x768x32

    Initializing sound...
    vorbisfile.dll loaded, ogg playing enabled
    MPX playing disabled: Cannot load amp11lib.dll.
    Detected devices: 1
    device 0: Altoparlanti (Realtek High Defi
    ver: 1537, id: 1.100
    form: 0x000fffff, ch: 2, support: 0x0000002c

    IFeel mouse not found.
    Command line: '+game SeriousTournamentMod_1.08B'

    joysticks found: 16
    joysticks allowed: 8
    joy 1: error 0x000000a5
    joy 2: error 0x000000a5
    joy 3: error 0x000000a5
    joy 4: error 0x000000a5
    joy 5: error 0x000000a5
    joy 6: error 0x000000a5
    joy 7: error 0x000000a5
    joy 8: error 0x000000a5
    Loading game library 'C:\PROGRA~1\Croteam\SERIOU~1\Mods\SeriousTourname ntMod_1.08B\Bin\GameMP.dll'...
    Scripts\Game_startup.ini(5): Cannot assign: different types
    Scripts\Game_startup.ini(6): Cannot assign: different types
    Try to load bot names...
    Total names: 1
    Try to load bot skins...
    Total skins: 1
    Serious Sam version: 1.08B
    Active mod: ^cffdf00^a99Serious Sam TSE Modification
    include "Scripts\Mod_startup.ini";
    <command>(1): Cannot load script file 'Scripts\Mod_startup.ini"': Cannot open file `C:\PROGRA~1\Croteam\SERIOU~1\Scripts\Mod_startup. ini' (No such file or directory) ()
    Reading levels directory...
    file 'Levels\CaptureTheFlag\CTF_AshestoAshes.wld' : '^iCTF | Ashes to Ashes' spawn=0x00200000
    file 'Levels\CaptureTheFlag\CTF_ElephantPlayground.wld' : '^iCTF | Elephant Playground' spawn=0x00200000
    file 'Levels\CaptureTheFlag\CTF_FrozenCliff.wld' : '^iCTF | Frozen Cliff' spawn=0x00200000
    file 'Levels\CaptureTheFlag\CTF_GardenOfGibs.wld' : '^iCTF | Garden of Gibs' spawn=0x00200000
    file 'Levels\CaptureTheFlag\CTF_GoHunting.wld' : '^iCTF | Go Hunting' spawn=0x00200000
    file 'Levels\CaptureTheFlag\CTF_Lefty.wld' : '^iCTF | Lefty' spawn=0x00200000
    file 'Levels\CaptureTheFlag\CTF_LittleTrouble.wld' : '^iCTF | Little Trouble' spawn=0x00200000
    file 'Levels\CaptureTheFlag\CTF_Midnight.wld' : '^iCTF | Midnight' spawn=0x00200000
    file 'Levels\CaptureTheFlag\CTF_NightTown.wld' : '^i(CTF / DOM) | Night Town' spawn=0x00600000
    file 'Levels\CaptureTheFlag\CTF_Storm.wld' : '^iCTF | Storm' spawn=0x00200000
    file 'Levels\CaptureTheFlag\CTF_Temple.wld' : '^iCTF | Temple' spawn=0x00200000
    file 'Levels\CaptureTheFlag\CTF_TheIndiana.wld' : '^i(CTF / DOM) | Indiana' spawn=0x00600000
    file 'Levels\Deathmatch\DM_AncientStill.wld' : '^iDM | Ancient Still' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_ArenaGate.wld' : '^iDM | Arena Gate (Q3DM1)' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_Beyond.wld' : '^iDM | Beyond' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_BluePlanet.wld' : '^iDM | Blue Planet' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_BrkeenChevap.wld' : '^iDM | BrkeenChevap' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_Compound.wld' : '^iDM | Compound' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_Cracks.wld' : '^iDM | Cracks' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_DeDust2.wld' : '^iDM | DeDust 2' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_Deck16.wld' : '^iDM | Deck 16' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_DesertTemple.wld' : '^i(DM / KOTH) | Desert Temple' spawn=0x009a0000
    file 'Levels\Deathmatch\DM_DockingBay.wld' : '^iDM | Docking Bay' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_Fortress.wld' : '^iDM | Fortress' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_GoHunting.wld' : '^iDM | Go Hunting' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_Gvide.wld' : '^iDM | Gvide' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_Hole.wld' : '^i(DM / KOTH) | Hole' spawn=0x009a0000
    file 'Levels\Deathmatch\DM_InfiniteNight.wld' : '^iDM | Infinite Night' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_Level.wld' : '^iDM | Level' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_LittleTrouble.wld' : '^iDM | Little Trouble' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_Marble.wld' : '^iDM | Marble Wars' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_MontezumasRevenge.wld' : '^iDM | Montezumas Revenge' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_NightTemple.wld' : '^iDM | Night Temple' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_RaSpahShoy.wld' : '^iDM | Ra Spah Shoy' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_RedStation.wld' : '^iDM | Red Station' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_ShottyComplex.wld' : '^iDM | Shotty Complex' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_ShottyPower.wld' : '^iDM | Shotty Power' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_ShottyPowerRemake.wld' : '^iDM | Shotty Power Remake' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_Shout-to-Shout.wld' : '^iDM | Shout to Shout' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_SunPalace.wld' : '^i(DM / DOM / KOTH) | Sun Palace' spawn=0x00da0000
    file 'Levels\Deathmatch\DM_TheEdge.wld' : '^iDM | The Edge (Q2DM1)' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_TheFooterTomb.wld' : '^iDM | The Footer Tomb' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_TheLostTomb.wld' : '^iDM | The Lost Tomb' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_Trayus.wld' : '^iDM | Trayus Academy' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_WeGotSkullsNBonesToo.wld' : '^iDM | We Got Skulls'n'Bones Too' spawn=0x001a0000
    file 'Levels\Deathmatch\DM_Yodeller.wld' : '^iDM | Yodeller' spawn=0x001a0000
    file 'Levels\Domination\DOM_Colizeum2250.wld' : '^i(DOM / KOTH) | Coliseum 2250' spawn=0x00c00000
    file 'Levels\Domination\DOM_FuturisticTrouble.wld' : '^iDOM | Futuristic Trouble' spawn=0x00400000
    file 'Levels\Domination\DOM_LongestYardRebirth.wld' : '^i(DOM / KOTH) | Longest Yard Rebirth' spawn=0x00c00000
    file 'Levels\SkullHold\SH_Temple.wld' : '^iSkullHold | Temple' spawn=0x00180000
    Reading demos directory...
    Levels\LevelsMP\Intro.wld

    * START NEW DISPLAY MODE ...
    Starting display mode: 640x480xdesktop (fullscreen)
    CDS: mode set to 640x480x0

    Pixel Format Description:
    Number: 6 (TYPE_RGBA)
    Flags: DRAW_TO_WINDOW SUPPORT_OPENGL DOUBLEBUFFER SWAP_EXCHANGE
    Color bits: 32 (8:8:8:8)
    Depth bits: 32 (0 for stencil)


    * OpenGL context created: *----------------------------------
    (Intel Corporation, Intel(R) Graphics Media Accelerator 3600 Series, 3.0)

    All textures reloaded.

    Automatic 3D-board preferences adjustment...
    Detected: Intel Corporation - Intel(R) Graphics Media Accelerator 3600 Series - 3.0
    Matching: *Intel(R)*3600* (Intel(R) Graphics Media Accelerator 3600 Series)
    Similar to last, keeping same preferences.
    Clear bot array
    Starting session: 'Levels\LevelsMP\Intro.wld'
    level: 'Levels\LevelsMP\Intro.wld'
    spawnflags: 0008ffff
    max players: 1
    waiting: 0
    network is off
    Cannot start game:
    User break!
    Initializing TCP/IP...
    opening as server
    winsock opened ok
    getting local addresses
    local addresses: Marco-PC (192.168.1.105, 192.168.131.1, 192.168.179.1, 169.254.0.251)
    port: 25600
    opened socket:
    Clear bot array
    Starting session: 'DM_LittleTrouble'
    level: 'Levels\Deathmatch\DM_LittleTrouble.wld'
    spawnflags: 00020002
    max players: 5
    waiting: 0
    network is off
    started.
    Adding player: '^oMarco^r'
    done.
    Serious Tournament Mod: Prepare world
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r joined
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    stopping game.
    Client 'Local machine' ordered to disconnect: Server stopped.
    Initializing TCP/IP...
    opening as server
    winsock opened ok
    getting local addresses
    local addresses: Marco-PC (192.168.1.105, 192.168.131.1, 192.168.179.1, 169.254.0.251)
    port: 25600
    opened socket:
    Clear bot array
    Starting session: 'DM_LittleTrouble'
    level: 'Levels\Deathmatch\DM_LittleTrouble.wld'
    spawnflags: 00020002
    max players: 5
    waiting: 0
    network is off
    started.
    Adding player: '^oMarco^r'
    done.
    Serious Tournament Mod: Prepare world
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r joined
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r: Catch error!
    screen shot: ScreenShots\DM_LittleTrouble_shot0001.tga
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r poured lead into ^oMarco^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    ^oMarco^r poured lead into ^o^cff55ffs^cff55ffi^cff55ffc^cff55ffk ^cff55ff-^cff55ff=^cff55ff]^cff55ffM^cff55ffo^cff55ffL^cff55ffo^cff55ffT^cff5 5ff[^cff55ff=^cff55ff-^r
    stopping game.
    Client 'Local machine' ordered to disconnect: Server stopped.
    Renderer buffers cleared.
    CDS: mode reset to original desktop settings

    The catch error in the log is referred to first screenshot.

  2. #32
    Reviving this thread because it brings back memories. But I don't know if this mod will have any updates. Anyway I had some sessions with the latest release (2.00B ), published in 2018, and wanted to point out something.

    I like the damage modifier, you can switch between classic damage or the STM ones (the most important is the grenade launcher, decreased from 175 to 155). But, you know what would be cool? It would be so cool to add an option "custom" that shows some ranges (in gamma/contrast options style) to be set and customize weapons power (cannon included) by editing precise parameters.

    Premise: this is only my thought! I'll write below some ideas, but with rules in order to be funnier.

    Colts and machineguns: edit bullet damage. let's start from 4 to a maximum of 40-50, for those ones who prefer gummy projectiles or super OP guns, even stronger than in Serious difficulty so that you will die with nothing!
    For machineguns, I also suggest a fire rate modifier which starts from the classic values to more gigantic ones (for example, you may want the Minigun to shoot 16 bullets per second and the Tommygun only 8).
    For colts, a new feature could be added: if you want the Double Colts to do twice the damage than the Single Colt does (like in Co-op) when both bullets hit the target. The original Sam code is: in Deathmatch, Double Colts do the same damage as Single colt (2 bullets set to 10 vs one set to 20).

    Shotguns: edit pellets damage (from 4 to 30, for example), pellets dispersion per distance (for example, after 5 meters, 6 or 7 pellets out of 14 won't hit the target), number of pellets contained per shell (from 7 - classic Single Shotgun value - to 50). To be edited number by number, for example if you prefer to have a shell (Double Shotgun) that contains 23, 25 or 26 pellets.
    Note. Maybe a rule should be applied to this, a thing like you just set the pellets for the Single Shotgun and then the double the value is applied to Double Shotgun (since it consumes 2 shells per hit).

    Flamethrower: almost the same as machineguns (damage per projectile and fire rate), but with in addition the range of time (seconds) flames will keep burning a body (let's say, from 5 to 45 seconds).

    Lasergun: basically the same as machineguns.

    Sniper Rifle: bullet damage (let's say from 60 to 200 in sniper mask and from 30 to 90 in no scope) + 1.00A options to be set Yes or No. I mean: do you want the no scope to be as accurate as the sniper mask? Yes or No; do you want the no scope to do the same damage as the sniper mask? Yes or No.
    Important rule for this weapon: sniper mask damage must be at least double than in no scope! But in the original Sam values no scope is 30 and sniper mask is 90. So this can be still possible, but the rule must be applied when reducing the sniper mask damage. For instance, if you set the mask to 60, you cannot set the no scope to 40, 45, 80 or 90!

    Rocket and Grenade launcher: projectile damage (from 60 to 200), splash damage (from 25 to 150) and effect area (let's suppose 0.5 to 10 meters). In this case, the values can change by 5 units (like if you wish a Quake-like rocket that does 75-25).

    Cannon: I'm afraid this would be almost impossible to change due to its complex code... But it would be nice to set a projectile damage + explosion from 100 to the normal values (that is 750 or 1250). Imagine a cannonball that would explode onto an opponent's body but wouldn't kill him instantly, just like a rocket or a grenade!

    Knife: front damage (from 25 to 75) and backstab (from 50 to 200). Bot is a badass when using Knife: it can kill you with a backstab even if you wear Supers (200H-200A)!

    Chainsaw: I think it can be possible to set damage per second only. Let's suppose a range from 15 to 250 (default value).

    Additional specific rules to apply for custom damage mode:

    - It could be used only at Normal difficulty;

    - Damage variable values can't be changed from console during the game.

    But I know this is just impossible to do. This is only my delirium!


    And now, let's see some technical issues that must be resolved, instead.

    Another nice function is "Drop PowerUPs", Yes or No. I like that, too!

    But there is a problem: when I kill the poor bot, it successfully drops the item, but I have to search for it because it is impossible to see! It becomes invisible when it is dropped.


    Second: very nice invention the STM entities for Serious Editor! The problem is I can't rename an STM entity to distinguish a Node from another Node or a BOTWall from another BOTWall, etc...

    Also, I didn't get how do some of these STMs work. You guys should write a guide that explains what STM entities are for.

    And how do I record a "rail" for the bot?

    Oh, and about recorded rails:

    Hole. Bot set to Hard. It spawns in the lava's room. It collects the 200 Armor. When it reaches the recorded rail to do the rocket jump to the Heart, it simply DOESN'T GET DAMAGED! I noticed this by observing a battle between bots (from Network game, not Botmatch).


    Remove unwanted bots. Sometimes I had to restart a game because I added 1 more bot by mistake, when for example I wanted to play a TDM 2vs2 and I gave 1 more bot to my team or to the other side.
    Is it possible to create a hotkey that removes an unwanted bot, like the one that adds them?

    Note: about that thing below, it isn't mandatory but I find it as a defect.

    Main menu cursor. Ok, this is a foolish little thing that changes nothing in gameplay, but I have to move the mouse in a very strange way in order to select options! I don't have such a problem on normal Sam, given that I use the SAME mouse settings both in the original game and the mod too.

    Note about an experiment with fonts. After I installed cyrillic fonts in this mod too, I tried to change bot names (from Names.ainame) and put my name in cyrillic (Mapko).

    Basically what happens: game plays normally but bot's name will remain empty and you cannot see it. When you reach frag or time limit, then you'll be able to see the cyrillic name in the classic endgame NETRICSA board. However, during the game, the cyrillic name can be seen on console.

    This one is just a report of a personal experiment.

    Also, when trying to add STM entities to an empty map, cyrillic fonts were useful because when I did something wrong with the waypoints, the game informed me about it with red messages on console.. but in russian!
    So I learned that I had to link waypoints and nodes, because "Veipoint ni s 4em ne svyazan" is like "Waypoint not linked to anything". Hence why a guide is needed to use the new entities with the editor.

    However, you guys did a good job with 2.00A/B release. And that's all!
    Last edited by Marco; 28-02-2021 at 15:54.

 

 
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