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  1. #46
    after some tests
    : can be removed with open incomplete color tag at the end of the nik name

    ^c-FF - (only 2 hex values for color - but it is allowed by the game)
    ^c-FFF
    ^c-FFFF ...etc...

    even if one letter is added after it - game still not able to fix it ...
    only 2 letters fixing the tag...

    so
    ^c-FFR - (2 hex and 1 none hex letters)
    ^c-FFFR
    still invalid tags...

    with second letter present - game is able to fix it ..(although : will be colored still by the last open tag.....but messages after - should not be affected)
    thus

    ^c-FFFRR - is already valid tag.. - (3 hex letters and 2 none hex)


    I've blocked all invalid combinations i found invalid so far ...
    Player will get short ban for 5 sec with message "Invalid Tag - Please remove color tag at the end"
    ....... Always Look On The Bright Side of Life

  2. #47
    Quote Originally Posted by Barktooth View Post
    Hey Ostap, just something I thought you should know - I found out why sometimes a server goes invisible in the server browser. Some dude on FUNFUN said that when a player has the ":" at the end of their name removed, the server listing disappears! Weird bug, but I believe him. I think it's worth it to implement a SamBot rule that kicks a player if they removed that colon at the end of their name.
    Tested - and no - no effect on server visibility ...
    its just client bug - restart the game - and you'll get the full list again...(seems that visited servers falling out of the list ...)
    ....... Always Look On The Bright Side of Life

  3. #48
    Quote Originally Posted by Ostap View Post
    Tested - and no - no effect on server visibility ...
    its just client bug - restart the game - and you'll get the full list again...(seems that visited servers falling out of the list ...)
    Hmm, I usually get invis servers before I even visit it once.. Start Sam, check servers, and nothing - but on site there's an active one, its just invis. Well that sux, I hoped it would fix it.

  4. #49
    Quote Originally Posted by Barktooth View Post
    Hmm, I usually get invis servers before I even visit it once.. Start Sam, check servers, and nothing - but on site there's an active one, its just invis. Well that sux, I hoped it would fix it.
    Just use site to select the server (mouse over the server name shows its port)
    I've had this since the first days of the game
    and about those invalid tags - also thought it affect somehow server stability ...but no ...not a bit.
    ....... Always Look On The Bright Side of Life

  5. #50
    ~-[:42 A'dam Elite:]-~
    Join Date
    Jul 2012
    Posts
    624
    told ya
    Serious Sam - The First Encounter



  6. #51
    Quote Originally Posted by Evolta View Post
    told ya
    servers do crash now and then ...
    and that part of software is enclosed in engine.dll ...
    making any modifications to it - means disassembling it ....
    thats a project for very long time ...i'm not ready to commit my self to ...
    ....... Always Look On The Bright Side of Life

  7. #52
    as well - even if i do the changes to the engine.dll ...
    those dudes will sue me for doing it ... -
    so no go ...
    ....... Always Look On The Bright Side of Life

  8. #53
    Yeah but I'm too lazy to go on the site and try to remember the port each time xD
    Sorry about the false info then

  9. #54
    ~-[:42 A'dam Elite:]-~
    Join Date
    Jul 2012
    Posts
    624
    Quote Originally Posted by Ostap View Post
    servers do crash now and then ...
    and that part of software is enclosed in engine.dll ...
    making any modifications to it - means disassembling it ....
    thats a project for very long time ...i'm not ready to commit my self to ...
    Understandable, but it is a problem sometimes.
    That they are invisible has been known for a long time, and noone ever blamed it on the final tags.
    So I didnt think that would cause it. (since open endings are very much used)
    Serious Sam - The First Encounter



  10. #55
    Good news everybody !


    I've successfully started first remote hosting server located in USA, Chicago.
    Host is located in Cloud and is a Virtual Linux based machine - here are the specs:


    CPU: Intel Xeon Single Core
    Operating System: Ubuntu 10.04 x64 Bit
    RAM: 1GB RAM
    Hard Drive: 20GB


    It is first of its kind (remote) server that is connected to main 42Amsterdam group.
    Server is intended for users closer to second server than primary one.


    At this moment there are 5 game servers active on it:


    42 A'dam [REMOTE USA] COOP021 [HARD FF+IA+ Map Vote]
    42 A'dam [REMOTE USA] COOP022 [NORMAL IA+ Map Vote]
    42 A'dam [REMOTE USA] FRAG087 [Map Vote]
    42 A'dam [REMOTE USA] FRAG088 [Map Vote]
    42 A'dam [REMOTE USA] FRAG098 [Map Vote]

    Server CPU and memory - still ok with those 5 ... but you do understand that this is a testing phase - so..if you have some issues - please let me know.


    I've started only SE servers coz i've problems running (connecting to be more exactly) FE servers - i hope thouse might be added later.
    ....... Always Look On The Bright Side of Life

  11. #56
    start italian server too

  12. #57
    and a Belgian server, Oh wait... to close to A'dam?

  13. #58
    :OOOOOOOOOOOOOOOOOOOOOOOOOOo Ostap Gonna go try it out now!

    Edit: Niiiice 150ms latency and stable netgraph!

  14. #59
    Finally you can pwn, Barktooth

    ---------- Post added 11-12-2012 at 00:12 ----------

    i have 200ms there


    Ostap, since we have now US and EU, maybe you should add Japan and Russian servers?

  15. #60
    Quote Originally Posted by BlacK SpiRiT View Post
    start italian server too

    Donno - damn americans are bastardos ...too expensive ...
    in europe should be cheaper...
    somewhere in center of europe would be nice ...

    Quote Originally Posted by Barktooth View Post

    Niiiice 150ms latency and stable netgraph!

    Finally !!!...server location might change though ...coz price is not very friendly at that provider...
    but for testing is fine...

    Quote Originally Posted by CLICK View Post
    Finally you can pwn, Barktooth

    Ostap, since we have now US and EU, maybe you should add Japan and Russian servers?
    Absolutely ... if i can find cheap (and i'm sure of that) server in cloud - i will ...

    eventually - the idea is to make floating servers - that will reboot here and there ...according to time ....

    ---------- Post added 11-12-2012 at 00:26 ----------

    USA - Europe - Russia - Japan ...
    absolutely gonna try to find servers in each location ...

    ---------- Post added 11-12-2012 at 00:32 ----------

    Quote Originally Posted by shooters_hero View Post
    and a Belgian server, Oh wait... to close to A'dam?
    indeed - too close - we can use bike runners to exchange TCP packets ...
    ....... Always Look On The Bright Side of Life

 

 
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