Originally Posted by
S.a'n~d-y
This was the idea which i actually discussed with many rocket jumpers when i was active in 2014-2015 and the conclusion was that there are many ways through which a winner can be declared (depends on the type of rocket jumping event). Rocket jumping is a vast field of game type which can be classified into following probable types:
1. Race: An observer is required to observe the rocket jumpers at all times. This can be further divided into 2 types:
(i)Speed Running: This involves skipping parts of levels by using rocket jumping and reaching the last part/door of the level. Again in this game type, players can have either limited ammo or infinite ammo OR they can use cannons and grenades in order to save some rockets if ammo limited. Players gets disqualified if ammo gets exhausted or found cheating (like using glitches in the game). The best example of level to implement this game type is Luxor.
(ii)Jumps (Type I): I used to call it endurance battle/duel. In this, players need to jump a certain wall a certain number of times and the player who does it first wins the duel. Ammo= Infinite (like for example: Wall= 32m Vertical; No. of times to be jumped= 5; Player 1 vs Player 2; Player 2 beats Player 1 with a score of 2-5).
(iii)Jumps (Type II): In this, servers will have finite ammo. This type of battle can be done between 2 or more players. The player who jumps a certain wall maximum no. of times wins the match/round. (example: Wall= 28m vertical; Player 1 wins the match by a score of 10.)
2. Score: You can maintain a separate stats table for the rocket jumping event. Observer may or may not be required to remain in the servers. Stats table can include no. of jumps done (jump will only be counted if the end point is 20m), max height of the jump done by a player in that event, score (in this you will have to assign scores for different jumps, for example player gets 4000 points for doing 24m vertical and 1,000,000 for doing 56m vertical express jump (i guess this can be hard to track but if this becomes possible then this rocket jumping event will be become more exciting)), ratio (which can be calculated with the help of a well devised formula).
I will like to finish it here. There are many possibilities of organizing this event so it will require more time. Further, this will require some rocket jumpers who will participate because rocket jumping isn't something which anyone can do (it requires a lot of training to execute a perfect jump). Unfortunately, there are no active jumpers at the moment. If you want to increase the participation of the players in this event then the event will have to be of a XENOX type (i personally don't prefer but it is fun sometimes). I will post some more ideas if i get any after discussing this with the other fellow rocket jumpers.