Hi.
Does anyone know, how to optimise code for multiplayer to avoid getting Syncbads?
I already know, that you should use RelativeToAbsoluteSmooth() instead of RelativeToAbsolute() (same thing for AbsoluteToRelative() ), but my code still causes bad syncs.
The code itself doesn't contain any rand() functions, so it should work theoretically, but for some reason it doesn't.