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Thread: Fix42 Mod ....

  1. #76
    An update.

    On september 12th I restored that installation from the HDD I mentioned in an older post. The game (Steam version) worked fine for 2 days, but on 13th in the evening it desynced again... This time the bad syncs do not occur after a minute, I can play for longer. But looks like they happen in crowded arenas (Valley of the Jaguar) or crowded DM servers (yesterday on Survival of the Sickest in the afternoon).

    Also, the first time I had tmbs on 13th it was on Hole when I was observing. When I rejoined the server as observer, a Player 0 appeared on the map. So looks like the game went desynced because it couldn't register another player accessing the map.

    Next try will be deleting the folder again and copying non-Steam version (which yesterday worked flawlessly as usual because I was able to play on Yodeller, ST and Sniper Station) to Steam folder.

    OR

    Installing the game from an ISO in 2 different directories and try both 1.07 patches. Either Euro or USA might be causing the issue...


    I think I should open a new thread next time, since I noticed the issue is not related to Fix42 (I also tried the game before installing the mod).


    Quote Originally Posted by Marco View Post
    Installing the game from an ISO in 2 different directories and try both 1.07 patches. Either Euro or USA might be causing the issue...
    USA Patch in a non-Steam fresh installation:

    Code:
    --- Serious Engine Startup ---
      SeriousEngine Build: 10000.7
    
    Executable: C:\Croteam\Serious Sam - The Second Encounter_107USA\Bin\SeriousSam.exe
    Assumed engine directory: C:\Croteam\Serious Sam - The Second Encounter_107USA\
    
    Examining underlying OS...
      Type: WinNT
      Version: 6.2, build 9200
      Misc: 
    
    Detecting CPU...
      Vendor: AuthenticAMD
      Type: 0, Family: 15, Model: 1, Stepping: 0
      MMX : Yes
      CMOV: Yes
      Clock: 3593MHz
    
    Global memory status...
      Physical memory used:    0/2047MB
      Page file used:          0/4095MB
      Virtual memory used:    79/2047MB
      Memory load:  33%
      Process working set: 0MB-1MB
    
    Cannot load variable from 'DefaultMod.txt':
    Cannot open file `C:\Croteam\Serious Sam - The Second Encounter_107USA\DefaultMod.txt' (No such file or directory) ()
    Current mod: <none>
    Loading group files...
      C:\Croteam\Serious Sam - The Second Encounter_107USA\SEGold_DM.gro: 32 files
      C:\Croteam\Serious Sam - The Second Encounter_107USA\SE1_00_Music.gro: 43 files
      C:\Croteam\Serious Sam - The Second Encounter_107USA\SE1_00_ExtraTools.gro: 1044 files
      C:\Croteam\Serious Sam - The Second Encounter_107USA\SE1_00_Extra.gro: 107 files
      C:\Croteam\Serious Sam - The Second Encounter_107USA\SE1_00.gro: 3142 files
      C:\Croteam\Serious Sam - The Second Encounter_107USA\1_07_tools.gro: 18 files
      C:\Croteam\Serious Sam - The Second Encounter_107USA\1_04_patch.gro: 1 files
      H:\Install\SEGold_DM.gro: 32 files
      H:\Install\SE1_00_Music.gro: 43 files
      H:\Install\SE1_00_Levels.gro: 49 files
      H:\Install\SE1_00_ExtraTools.gro: 1044 files
      H:\Install\SE1_00_Extra.gro: 107 files
      H:\Install\SE1_00.gro: 3142 files
    
    Detecting input devices...
      joysticks found: 16
      joysticks allowed: 8
      joy 1:  error 0x000000a5
      joy 2:  error 0x000000a5
      joy 3:  error 0x000000a5
      joy 4:  error 0x000000a5
      joy 5:  error 0x000000a5
      joy 6:  error 0x000000a5
      joy 7:  error 0x000000a5
      joy 8:  error 0x000000a5
    
    Desktop settings...
      Color Depth: 32bit
      Screen: 1360x768
      Virtual screen: 1360x768
      Monitors directly reported: 1
    
    Current display: 'CDD' version 1025 - 1360x768x32
    
    Initializing sound...
      vorbisfile.dll loaded, ogg playing enabled
    MPX playing disabled: Cannot load amp11lib.dll.
      Detected devices: 2
        device 0: Altoparlanti (Realtek(R) Audio)
          ver: 2560, id: 1.100
          form: 0x000fffff, ch: 2, support: 0x0000002e
        device 1: 4 - DDC Display (AMD High Defin
          ver: 2560, id: 1.100
          form: 0x000fffff, ch: 2, support: 0x0000002e
    
    IFeel mouse not found.
    Command line: ''
      joysticks found: 16
      joysticks allowed: 8
      joy 1:  error 0x000000a5
      joy 2:  error 0x000000a5
      joy 3:  error 0x000000a5
      joy 4:  error 0x000000a5
      joy 5:  error 0x000000a5
      joy 6:  error 0x000000a5
      joy 7:  error 0x000000a5
      joy 8:  error 0x000000a5
    Loading game library 'C:\Croteam\Serious Sam - The Second Encounter_107USA\Bin\GameMP.dll'...
    Setting sound format ...
    Direct Sound initialization ...
      ! EAX error: Cannot query property support.
    Direct Sound initialization ...
      44100Hz, 16bit, default device, mix-ahead: 0.2s
      mixer buffer size:  34 KB
      decode buffer size: 34 KB
      EAX: Disabled
    
    Serious Sam version: v1.07
    Active mod: - T H E   S E C O N D   E N C O U N T E R -
    Reading levels directory...
      file 'Levels\LevelsMP\1_0_InTheLastEpisode.wld' : 'In the last episode' spawn=0x0001000f
      file 'Levels\LevelsMP\1_1_Palenque.wld' : 'Sierra de Chiapas' spawn=0x0005000f
      file 'Levels\LevelsMP\1_2_Palenque.wld' : 'Valley of the Jaguar' spawn=0x0005000f
      file 'Levels\LevelsMP\1_3_Teotihuacan.wld' : 'The City of the Gods' spawn=0x0005000f
      file 'Levels\LevelsMP\1_4_Teotihuacan.wld' : 'Serpent Yards' spawn=0x0005000f
      file 'Levels\LevelsMP\1_5_Teotihuacan.wld' : 'The Pit' spawn=0x0005000f
      file 'Levels\LevelsMP\2_1_Ziggurrat.wld' : 'Ziggurat' spawn=0x0005000f
      file 'Levels\LevelsMP\2_2_Persepolis.wld' : 'The Elephant Atrium' spawn=0x0005000f
      file 'Levels\LevelsMP\2_3_Persepolis.wld' : 'Courtyards of Gilgamesh' spawn=0x0005000f
      file 'Levels\LevelsMP\2_4_TowerOfBabylon.wld' : 'Tower of Babel' spawn=0x0005000f
      file 'Levels\LevelsMP\3_1_GothicCastle.wld' : 'The Citadel' spawn=0x0005000f
      file 'Levels\LevelsMP\3_2_LandOfDamned.wld' : 'Land of the Damned' spawn=0x0005000f
      file 'Levels\LevelsMP\3_3_CorridorOfDeath.wld' : 'The Grand Cathedral' spawn=0x0005000f
      file 'Levels\LevelsMP\Deathmatch\DM_LittleTrouble.wld' : 'Little Trouble' spawn=0x0072016f
      file 'Levels\LevelsMP\Deathmatch\DM_TheLostTomb.wld' : 'The Lost Tomb' spawn=0x019a0090
      file 'Levels\LevelsMP\Deathmatch\DockingBay.wld' : 'Docking Bay' spawn=0x01fa01f0
      file 'Levels\LevelsMP\Deathmatch\Fortress.wld' : 'Fortress' spawn=0x00020000
      file 'Levels\LevelsMP\Deathmatch\Hole.wld' : 'Hole' spawn=0x00020000
      file 'Levels\LevelsMP\Deathmatch\KuntaKinte.wld' : 'Compound' spawn=0x00020000
      file 'Levels\LevelsMP\Deathmatch\Lefty.wld' : 'Lefty' spawn=0x00020000
      file 'Levels\LevelsMP\Deathmatch\RaSpahShoy.wld' : 'Ra-Spah-Shoy' spawn=0x00020000
      file 'Levels\LevelsMP\Deathmatch\RedStation.wld' : 'Red Station' spawn=0x00020000
      file 'Levels\LevelsMP\Deathmatch\ShootMe.wld' : 'GO hunting!' spawn=0x00020000
      file 'Levels\LevelsMP\Deathmatch\SunPalace.wld' : 'SunPalace' spawn=0x00020000
      file 'Levels\LevelsMP\Deathmatch\WeGotSkullsNBonesToo.wld' : 'We Got Skulls'n'Bones Too' spawn=0x00020000
      file 'Levels\LevelsMP\Deathmatch\Yodeller.wld' : 'Yodeller' spawn=0x00020000
      file 'Levels\LevelsMP\Intro.wld' : 'Intro' spawn=0x0001000f
      file 'Levels\LevelsMP\Technology\TechTest.wld' : 'Technology Test' spawn=0x0001000f
    Reading demos directory...
      Demos\auto-demo0001.dem
      Demos\auto-demo0002.dem
      Demos\auto-demo0003.dem
      Demos\auto-demoMP0001.dem
      Demos\auto-demoMP0002.dem
      Levels\LevelsMP\Intro.wld
    
    * START NEW DISPLAY MODE ...
      Starting display mode: 640x480xdesktop (fullscreen)
      CDS: mode set to 640x480x0
    
    Pixel Format Description:
      Number:     8 (TYPE_RGBA)
      Flags:      DRAW_TO_WINDOW SUPPORT_OPENGL DOUBLEBUFFER 
      Color bits: 32 (8:8:8:8)
      Depth bits: 16 (0 for stencil)
    
    
    * OpenGL context created: *----------------------------------
      (ATI Technologies Inc., Radeon RX550/550 Series, 4.6.14800 Compatibility Profile Context 22.4.2 30.0.15021.7000)
    
    All textures reloaded.
    
    Automatic 3D-board preferences adjustment...
    Detected: ATI Technologies Inc. - Radeon RX550/550 Series - 4.6.14800 Compatibility Profile Context 22.4.2 30.0.15021.7000
    Matching: *Radeon* (ATI Radeon)
    Similar to last, keeping same preferences.
    Starting session: 'Levels\LevelsMP\Intro.wld'
      level: 'Levels\LevelsMP\Intro.wld'
      spawnflags: 0008ffff
      max players: 1
      waiting: 0
      network is off
      started.
    Adding player: '^oMarco^r'
      done.
    stopping game.
    Client 'Local machine' ordered to disconnect: Server stopped.
    Cannot play demo: User break!
      CDS: mode reset to original desktop settings
      CDS: mode reset to original desktop settings
    
    * START NEW DISPLAY MODE ...
      Starting display mode: 640x480xdesktop (fullscreen)
      CDS: mode reset to original desktop settings
      CDS: mode set to 640x480x0
    
    Pixel Format Description:
      Number:     8 (TYPE_RGBA)
      Flags:      DRAW_TO_WINDOW SUPPORT_OPENGL DOUBLEBUFFER 
      Color bits: 32 (8:8:8:8)
      Depth bits: 16 (0 for stencil)
    
    
    * OpenGL context created: *----------------------------------
      (ATI Technologies Inc., Radeon RX550/550 Series, 4.6.14800 Compatibility Profile Context 22.4.2 30.0.15021.7000)
    
    All textures reloaded.
    
    Automatic 3D-board preferences adjustment...
    Detected: ATI Technologies Inc. - Radeon RX550/550 Series - 4.6.14800 Compatibility Profile Context 22.4.2 30.0.15021.7000
    Matching: *Radeon* (ATI Radeon)
    Similar to last, keeping same preferences.
    -> /hud_iStats=1
      -
      hud_fCrosshairScale
      hud_fCrosshairRatio
      hud_fCrosshairOpacity
    -> /hud_fCrosshairRatio
    0.5
    -> /hud_fCrosshairRatio=0.3
    -> /sam_bAutoPlayDemos=0
      -
      hud_bShowInfo
      hud_bShowLatency
      hud_bShowWeapon
      hud_bShowMessages
      hud_bShowMatchInfo
      hud_bShowPlayerName
      hud_bShowCoords
      hud_bShowResolution
      hud_bShowTime
      hud_bShowClock
      hud_bShowNetGraph
    -> /hud_bShowInfo
    1(0x00000001)
    -> /hud_bShowLatency
    0(0x00000000)
    -> /hud_bShowLatency=1
    -> /hud_bShowWeapon=0
    -> /hud_bShowClock=1
    -> /hud_bShowNetGraph=1
    -> /hud_tmLatencySnapshot
    1
    -> /hud_tmLatencySnapshot=-1
    All textures reloaded.
    All shadows uncached.
    All shadows uncached.
    -> /cli_bAutoAdjustSettings
    0(0x00000000)
      -
      cli_tmAutoAdjustThreshold
      cli_tmPredictFoe
      cli_tmPredictAlly
      cli_tmPredictEnemy
    -> /cli_tmAutoAdjustThreshold
    2
    -> /cli_tmAutoAdjustThreshold=0.05
    
    * START NEW DISPLAY MODE ...
      Starting display mode: 1024x768x32 (fullscreen)
      CDS: mode reset to original desktop settings
      CDS: mode set to 1024x768x32
    
    Pixel Format Description:
      Number:     8 (TYPE_RGBA)
      Flags:      DRAW_TO_WINDOW SUPPORT_OPENGL DOUBLEBUFFER 
      Color bits: 32 (8:8:8:8)
      Depth bits: 16 (0 for stencil)
    
    
    * OpenGL context created: *----------------------------------
      (ATI Technologies Inc., Radeon RX550/550 Series, 4.6.14800 Compatibility Profile Context 22.4.2 30.0.15021.7000)
    
    All textures reloaded.
    
    Automatic 3D-board preferences adjustment...
    Detected: ATI Technologies Inc. - Radeon RX550/550 Series - 4.6.14800 Compatibility Profile Context 22.4.2 30.0.15021.7000
    Matching: *Radeon* (ATI Radeon)
    Similar to last, keeping same preferences.
    Initializing TCP/IP...
      opening as server
      winsock opened ok
      getting local addresses
      local addresses: DESKTOP-JVQCAVG (172.17.48.1, 192.168.1.102)
      port: 25600
      opened socket: 
    Scripts\NetSettings\Upload_NetSpeed_Vodafone_083_10%.ini(18): parse error
    Initializing TCP/IP...
      opening as client
      winsock opened ok
      getting local addresses
      local addresses: DESKTOP-JVQCAVG (172.17.48.1, 192.168.1.102)
      port: 28246
      opened socket: 
    Joining session at: '116.202.216.176'
    Sending statedelta request
    Sending CRC request
      joined
    Adding player: '^oMarco^r'
      done.
    ^cFFFFFF^bSAM BOT: ^o^cFFFFFF ^r
    
    ^cFF0000: ^o^cFFFFFF^cFFFF00^c53ff00You Have Good Sync [0 / 60]
    ^r
    ^cFFFFFF^bSAM BOT: ^o^cFFFFFF ^r
    
    ^cFF0000: ^o^cFFFFFF^cFFFF00^cccccffWelcome to 42Amsterdam Server^r
    
    ^cFF0000: ^o^cFFFFFF^cFFFF00^r
    
    ^cFF0000: ^o^cFFFFFF^cFFFF00Type ^cFFFFFF@info^cFFFF00 for SAM BOT commands
    ^r
    ^cFB9802Marco: ^o^cFFFFFF@map 6^r
    ^cFFFFFF^bSAM BOT: ^o^cFFFFFF ^r
    
    ^c00FF00: ^o^cFFFFFF^c00FF00Server map will change to ^cFB9802Ziggurat^C
    ^r
    
    ^c00FF00: ^o^cFFFFFF^c00FF00^cff0000MAP CHANGE IN 5
    ^r
    
    ^c00FF00: ^o^cFFFFFF^c00FF00^cff0000MAP CHANGE IN 4
    ^r
    
    ^c00FF00: ^o^cFFFFFF^c00FF00^cff0000MAP CHANGE IN 3
    ^r
    
    ^c00FF00: ^o^cFFFFFF^c00FF00^cff0000MAP CHANGE IN 2
    ^r
    
    ^c00FF00: ^o^cFFFFFF^c00FF00^cff0000MAP CHANGE IN 1
    ^r
    Disconnected: 
    ^cFF0000Server is Rebooting - Please Wait^C
    stopping game.
    Initializing TCP/IP...
      opening as client
      winsock opened ok
      getting local addresses
      local addresses: DESKTOP-JVQCAVG (172.17.48.1, 192.168.1.102)
      port: 28246
      opened socket: 
    Joining session at: '116.202.216.176'
    Sending statedelta request
    Sending CRC request
      joined
    Adding player: '^oMarco^r'
      done.
    ^cFFFFFF^bSAM BOT: ^o^cFFFFFF ^r
    
    ^cFF0000: ^o^cFFFFFF^cFFFF00^c53ff00You Have Good Sync [0 / 60]
    ^r
    ^cFFFFFF^bSAM BOT: ^o^cFFFFFF ^r
    
    ^cFF0000: ^o^cFFFFFF^cFFFF00^cccccffWelcome to 42Amsterdam Server^r
    
    ^cFF0000: ^o^cFFFFFF^cFFFF00^r
    
    ^cFF0000: ^o^cFFFFFF^cFFFF00Type ^cFFFFFF@info^cFFFF00 for SAM BOT commands
    ^r
    Setting sound format ...
    Direct Sound initialization ...
      ! EAX error: Cannot query property support.
    Direct Sound initialization ...
      44100Hz, 16bit, default device, mix-ahead: 0.2s
      mixer buffer size:  34 KB
      decode buffer size: 34 KB
      EAX: Disabled
    
    -> /hud_bShowTime=1
    -> /hud_tmLatencySnapshot=0
    -> /hud_tmLatencySnapshot=2
    ^oMarco^r was pierced
    ^oMarco^r is riding the gun again
    ^oMarco^r was pierced
    ^oMarco^r is riding the gun again
      -
      plr_fFOV
      plr_fFrontClipDistance
    -> /plr_fFOV
    90
    -> /plr_fFOV=80
    -> /plr_fFOV=120
    
    ^cFF0000: ^o^cFFFFFF^cFFFF00^cFF0000You Have Bad Sync [10 / 60]
    ^r
    
    ^cFF0000: ^o^cFFFFFF^cFFFF00^cFF0000You Have Bad Sync [20 / 60]
    ^r
    stopping game.
    Renderer buffers cleared.
      CDS: mode reset to original desktop settings

    Euro patch in a non-Steam fresh installation:

    Name:  Serioussam107Euro_Errore.png
Views: 0
Size:  54.0 KB

    Taking ownership DOESN'T WORK.

    Oh, and running as admin won't even launch the game...

    What the fucking kind of a joke is this???
    Last edited by Marco; 15-09-2022 at 14:25.

  2. #77
    Install windows XP
    ....... Always Look On The Bright Side of Life

  3. #78
    Quote Originally Posted by Ostap View Post
    Install windows XP
    Wait, maybe I found the root cause... The clue that Zdzichu gave me years ago ("Engine.dll doesn't affect multiplayer, only Entities.dll does") was incorrect and I made a mistake. After some investigation, looks like the Sam installation in the Windows 7 HDD from my old netbook (which is now plugged inside my new PC via SATA cable) worked perfectly because I copied EVERYTHING, including a certain Engine.dll. I had version 16 from 2019 installed there. So yesterday I looked at my downloads folder and I still had the .zip

    Aaand, when I installed version 18 I forgot to copy Engine.dll (I left the old Master Server patch from 2014). Only a mismatch between my Engine.dll and server's one could explain the bad syncs thing.

    So yesterday, after having version 16's files copied on Steam folder (including Engine.dll), I was able to play The Grand Cathedral, Hole and Ziggurat (maps that always give me bad syncs) with no more problems of synchronization. Overwriting them with the last version (18), again including the new engine file, should work the same way.

    Damn, I made a mess for nothing...

    P. S. In the end, to do a test with 1.07 Euro, I had to get a nocd patch (that simply replaced the executable), but in both cases (1.07USA and 1.07Euro default version) the Engine.dll used was the MS patcher released on july 25th 2014 (that caused bad syncs).
    So yeah: looks like Fix42 Mod solves the tmbs problem as long as it is properly installed.

    --------------------------------------------------------------

    Quote Originally Posted by Ostap View Post
    Install windows XP
    Oh, one more thing: yesterday I've also installed Sam on a copy of Windows ME I was using on PCEm for testing purposes. But I couldn't join the servers because I got a DIFF or a TIFF error after loading the map.
    Then I started an offline game on LT and performance is quite similar compared to my old netbook, just a bit slower. In PCEm, running a machine that emulates a Pentium Mobile MMX @300Mhz (the best CPU that PCEm version 14 can emulate), 256 MB of RAM and an S3 Trio 64 with 4 MB video memory with Windows ME as OS, Sam will run Little Trouble at 11 FPS (average). However, the emulator runs at 88% of speed when playing Sam (100% when just doing light tasks like opening a folder or playing built-in games) and I have a Ryzen 7 3700X.

    Sam on Windows XP again would be cool (I played it on september 2006), but I should build a new machine then.
    Last edited by Marco; 16-09-2022 at 16:44.

  4. #79
    Quote Originally Posted by Marco View Post
    Overwriting them with the last version (18), again including the new engine file, should work the same way.
    Ok, looks like latest version gives bad syncs anyway... I will keep using version 16, which is the best.

  5. #80
    Quote Originally Posted by Marco View Post
    Ok, looks like latest version gives bad syncs anyway... I will keep using version 16, which is the best.
    Thanx for the feedback !
    The differences between 16 & 18 versions ...are mostly integration with modded servers that run fix42..That whole thing failed ....(too mucho bado syncos)

    I'll remove them all in the new version
    Last edited by Ostap; 23-09-2022 at 13:34.
    ....... Always Look On The Bright Side of Life

 

 
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