В отличие от st8. При мне чувак прошел st8(1.07), от первого уровня до карнака... Начал в 13 ч...
Потом я глянул в 20ч - а он еше играет) Впрочем китайцы пошли своим путем....
Zdzichu сейчас всё делает сам) Это не ко мне...
'); var yuipath = 'clientscript/yui'; var yuicombopath = ''; var remoteyui = false; } else // Load Rest of YUI remotely (where possible) { var yuipath = 'clientscript/yui'; var yuicombopath = ''; var remoteyui = true; if (!yuicombopath) { document.write(''); } } var SESSIONURL = ""; var SECURITYTOKEN = "guest"; var IMGDIR_MISC = "https://files.42amsterdam.net/samforum/images/styles/GamerBlue/misc"; var IMGDIR_BUTTON = "https://files.42amsterdam.net/samforum/images/styles/GamerBlue/buttons"; var vb_disable_ajax = parseInt("0", 10); var SIMPLEVERSION = "4112"; var BBURL = "https://42amsterdam.net/samforum"; var LOGGEDIN = 0 > 0 ? true : false; var THIS_SCRIPT = "showthread"; var RELPATH = "showthread.php?page=4&t=1480"; var PATHS = { forum : "", cms : "", blog : "" }; var AJAXBASEURL = "https://42amsterdam.net/samforum/"; // -->
В отличие от st8. При мне чувак прошел st8(1.07), от первого уровня до карнака... Начал в 13 ч...
Потом я глянул в 20ч - а он еше играет) Впрочем китайцы пошли своим путем....
Zdzichu сейчас всё делает сам) Это не ко мне...
[Rocketers] Alex
Well,i did myself test,i runned test server and i played with my firend all tse+alpha levels,and there was no bad syncs.I dont know where is problem
try this config :
gam_strSessionName ="CM-SSA-RF-(v.1.23)";
tex_iNormalQuality =11;
tex_iAnimationQuality =11;
tex_iNormalSize =1;
tex_iAnimationSize =1;
tex_iEffectSize =1;
tex_bFineEffect =0;
shd_iStaticSize =1;
shd_iDynamicSize =1;
shd_bFineQuality =0;
shd_bCacheAll =0;
gam_bRespawnInPlace = 1;
gam_iFragLimit = 0;
gam_iScoreLimit = 0;
gam_iTimeLimit = 0;
gam_bAmmoStays = 1;
gam_bHealthArmorStays = 1;
gam_bAllowHealth = 1;
gam_bAllowArmor = 1;
gam_bInfiniteAmmo = 1;
gam_bFriendlyFire = 0;
gam_bWeaponsStay = 1;
gam_bGibs = 1;
gam_bEnableAdvancedObserving = 1;
gam_iObserverOffset = 1;
gam_iObserverConfig = 4;
gam_iCredits = -1;
gam_bPlayEntireGame = 1;
gam_ctMaxPlayers = 43;
gam_tmSpawnInvulnerability = 5;
rf_iMode = 0;
rf_bRemovePowerups = 0;
rf_bRemoveSupers = 0;
ser_bUseCustomCRCList = 0;
rf_fDeathmatchHP = 100;
rf_fWeaponRespawn = 10;
rf_iWeaponset = 0;
rf_bRemoveCannon = 0;
rf_bRemoveGrenades = 0;
rf_bRemoveMinigun = 0;
rf_bRemoveChainSaw = 0;
rf_bRemoveColt = 0;
rf_bRemoveSingleShotgun = 0;
rf_bRemoveDoubleShotgun = 0;
rf_bRemoveTommygun = 0;
rf_bRemoveFlamer = 0;
rf_bRemoveLaser = 0;
rf_bRemoveSniper = 0;
rf_bRemoveRLauncher = 0;
rf_bModifySpawners = 0;
rf_fEnemySpawnerCountMultiplier = 1;
rf_fEnemySpawnerDelayMultiplier = 1;
rf_fEnemySpawnerCircleMultiplier = 1;
rf_bOpacityEnable = 0;
rf_fOpacityAmount = 0.5;
gam_bPowerups = 1;
gam_bCannon = 1;
gam_bGrenadeLauncher = 1;
ser_AntiSwimBug_bKick = 0;
ser_AntiSwimBug_tmKickTime = 5;
ser_AntiSwimBug_strKickMessage = "^cFF0000Swim bug abusing is not allowed on this server!^r";
ser_AntiFakeClientBug_bActive = 0;
ser_AntiFakeClientBug_tmStartPacketCheckOffset = 1;
ser_AntiFakeClientBug_tmPacketCheckDuration = 45;
ka_bEnabled = 0;
ka_tmMaxOffset = 3;
ka_bKillingSpree = 1;
ka_bMultiKill = 1;
ka_bTrimNamesLeft = 1;
ka_bUndecorateNames = 1;
ka_bOneLinePerMsg = 1;
ka_ctmkKillsForAward[0] = 2;
ka_ctmkKillsForAward[1] = 3;
ka_ctmkKillsForAward[2] = 4;
ka_ctmkKillsForAward[3] = 5;
ka_ctmkKillsForAward[4] = 6;
ka_ctmkKillsForAward[5] = 7;
ka_ctmkKillsForAward[6] = 8;
ka_ctksKillsForAward[0] = 5;
ka_ctksKillsForAward[1] = 10;
ka_ctksKillsForAward[2] = 15;
ka_ctksKillsForAward[3] = 20;
ka_ctksKillsForAward[4] = 25;
ka_ctksKillsForAward[5] = 30;
ka_strmkDoubleKill = "%s^r: ^c00FF00double kill^C";
ka_strmkMultiKill = "%s^r: ^c00FF00multi kill^C";
ka_strmkMegaKill = "%s^r: ^c00FF00mega kill^C";
ka_strmkUltraKill = "%s^r: ^c00FF00ULTRA KILL^C";
ka_strmkMonsterKill = "%s^r: ^c00FF00M O N S T E R kill^C";
ka_strmkLudicrousKill = "%s^r: ^c00FF00L U D I C R O U S^C";
ka_strmkHolyShit = "%s^r: ^c00FF00H O L Y S H I T^C";
ka_strksKillingSpree = "%s^r: ^c00FF00is on a killing spree^C";
ka_strksRampage = "%s^r: ^c00FF00is on a rampage^C";
ka_strksDominating = "%s^r: ^c00FF00is DOMINATING^C";
ka_strksUnstoppable = "%s^r: ^c00FF00is U N S T O P A B L E^C";
ka_strksGodlike = "%s^r: ^c00FF00is G O D L I K E^C";
ka_strksWickedSick = "%s^r: ^c00FF00W I C K E D S I C K^C";
gam_bWaitAllPlayers = 0;
gam_iInitialMana = 50;
gam_fManaTransferFactor = 1000;
gam_iStartMode = 0;
gam_iBlood = 2;
net_iPort = 25170;
net_strConnectPassword ="";
net_iCompression = 1;
net_strObserverPassword ="";
net_iMaxObservers = 16;
net_iVIPReserve = 1;
net_tmDisconnectTimeout = 60;
net_tmConnectionTimeout = 120;
net_tmProblemsTimeout = 120;
ded_tmTimeout = 5;
ded_bRestartWhenEmpty = 0;
ser_bReportSyncBad = 0;
ser_bWaitFirstPlayer = 1;
ser_tmKeepAlive = 5;
ser_bKickOnSyncLate = 1;
ser_iKickOnSyncBad = 60;
ser_iMaxAllowedBPS = 1000000;
ser_bEnumeration = 1;
ser_bClientsMayPause = 0;
ser_bReportSyncBad = 0;
ser_bReportSyncOK = 0;
ser_bReportSyncLate = 0;
ser_bPauseOnSyncBad = 0;
ser_bReportSyncEarly = 0;
st8_bEnableGhostBuster = 0;
st8_bEnablePipeBomb = 0;
st8_bDisableKnife = 0;
st8_bDisableChainSaw = 0;
st8_bDisableColt = 0;
st8_bDisableDoubleColt = 0;
st8_bDisableSingleShotgun = 0;
st8_bDisableDoubleShotgun = 0;
st8_bDisableTommygun = 0;
st8_bDisableMinigun = 0;
st8_bDisableFlamer = 0;
st8_bDisableLaser = 0;
st8_bDisableSniper = 0;
st8_bDisableRLauncher = 0;
st8_bDisableGrenades = 0;
st8_bDisableCannon = 0;
st8_bDisableAllWeapons = 0;
st8_bGiveAllWeapons = 0;
st8_fColtPower = 10;
st8_fSingleShotgunPower = 1;
st8_fDoubleShotgunPower = 1;
st8_fTommygunPower = 1;
st8_fMinigunPower = 1;
st8_fRLauncherPower = 1;
st8_fGrenadesPower = 1;
st8_fCannonPower = 1;
st8_fSingleShotgunFireSpeed = 1;
st8_fDoubleShotgunFireSpeed = 1;
st8_fTompsonFireSpeed = 1;
st8_fRocketFireSpeed = 0.5;
st8_fLaserFireSpeed = 1;
st8_fRocketSpeed = -30;
st8_fWalkerRocketSpeed = -30;
st8_fPlayerLaserWeaponMode = 0;
st8_fWalkerWeaponMode = 0;
st8_bEnableExtSpeed = 0;
st8_fPlayerExtSpeed = 1;
st8_bEnableExtGravity = 1;
st8_fDirection = 1;
st8_fGravityDir = 30;
st8_bEnableRegeneration = 1;
st8_fRegeneration = 10;
st8_bModeHealth = 0;
st8_fDamageAmount = 0.4;
st8_fRangeDamageAmount = 50;
ser_bHeartbeatGameSpy = 1;
sam_strGameName="serioussamse";
gam_iStartDifficulty = 1;
---------- Post added 21-06-2015 at 09:15 ----------
also - mod does not save custom parameters ..... (no custom keys or resolution )
....... Always Look On The Bright Side of Life
1.3 is close to be finished!
I will show what im working now!
It is an "Lava Rocks Gun" at early wip.
The weapon was scrapped in very early dev of serious sam(1997).Acording to some infos,it was shooting small hot rock projectile,simlar to elemental lava.
The weapon is near complete.I have to fix texture uvmaps
some ammo problems.
Stay tuned!
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