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  1. #256
    Senior Member
    Join Date
    May 2013
    Location
    China - Beijing
    Posts
    142
    Dear Alex,

    Please add a second mode which include:

    1.Power Launch,
    2.flying speed 200%,
    3.damage raise 20,
    4.no explode diffusion,
    5.fire speed slower than normal mode

    to Rocker Launcher.

    What's more,The power launch you can refer to Grenade Launcher.

    In addition,can you make a EntitiesMP.dll set to:

    1.The damage of rocket launcher: 5
    2.Regeneration speed: 5hp/s
    3.The running speed of player: minus 2
    4.No delay for all weapons
    5.The flying speed of rocket launcher: raise 10

    So that it could be tested by Wei and me.

    BTW,the video you made I've watched.Now you play a very important role in this MOD and the fate of this mod is in your hand.But you should follow my requests.

    That's all.Thank you very much.GL


    UED

  2. #257
    Senior Member
    Join Date
    May 2013
    Location
    China - Beijing
    Posts
    142
    Quote Originally Posted by [Rocketers] Alex View Post
    This is a very time-consuming work - this time I do not have



    This is possible



    This is possible
    Oh I feel sry for bother you since this thread published and also thank you sincerely for what you've done for this mod.

    I hope those possible work you can finish as much as possible cause we really need your help.

    UED hope you can make a EntitiesMP.dll set to such following requests first so that UED and me could test it.

    Please add a second mode which include:

    1.Power Launch,
    2.flying speed 200%,
    3.damage raise 20,
    4.no explode diffusion,
    5.fire speed slower than normal mode

    to Rocker Launcher.

    What's more,The power launch you can refer to Grenade Launcher.

    In addition,can you make a EntitiesMP.dll set to:

    1.The damage of rocket launcher: 5
    2.Regeneration speed: 5hp/s
    3.The running speed of player: minus 2
    4.No delay for all weapons
    5.The flying speed of rocket launcher: raise 3
    6.the damage of colt: raise 2


    That's all thx
    Last edited by w765333805; 11-04-2015 at 17:21.

  3. #258
    Professional autist
    Join Date
    Mar 2013
    Location
    Bruh city
    Posts
    389
    ----Off Topic----
    Alex,can u ask VITEK,can he help me? I want to restore scrapped weapon called "ghostbuster",i writed the correct code for wpn item,wpn slot,but i have problem with the GhostBusterRay.cpp.Here is error screen:
    Name:  sdk.jpg
Views: 99
Size:  21.5 KB

  4. #259
    this new version disconnects every minute or so ...
    band sync ..

    ....... Always Look On The Bright Side of Life

  5. #260
    Senior Member
    Join Date
    May 2013
    Location
    China - Beijing
    Posts
    142
    Quote Originally Posted by Ostap View Post
    this new version disconnects every minute or so ...
    band sync ..

    Ye,the same problem I met yesterday.IDK what happended.....UED also...

  6. #261
    Senior Member
    Join Date
    Oct 2012
    Location
    Russia
    Posts
    400
    Quote Originally Posted by Zdzichu View Post
    ----Off Topic----
    Alex,can u ask VITEK,can he help me? I want to restore scrapped weapon called "ghostbuster",i writed the correct code for wpn item,wpn slot,but i have problem with the GhostBusterRay.cpp.Here is error screen:
    Name:  sdk.jpg
Views: 99
Size:  21.5 KB
    секунду, сейчас подскажу
    [16:33:48 | Изменены 16:34:06] Alex: Ну а у Zdzichu ошибка элементарная - отсутствеут элемент в описании класса
    [16:34:25] VITEK: там просто метод закоментирован )
    [16:34:46] Alex: я не смотрел - тока его картинку)
    [16:35:10] VITEK: void GetGhostBusterSourcePlacement(CPlacement3D &plSource) {
    CalcWeaponPosition(
    FLOAT3D(wpn_fFX[WEAPON_GHOSTBUSTER],wpn_fFY[WEAPON_GHOSTBUSTER], 0),
    plSource, TRUE);
    };
    [16:35:33] VITEK: и вот еще 2й метод, он тоже нужен для гхостбастера
    [16:35:34] VITEK: void FireGhostBusterRay(void) {
    // ray start position
    CPlacement3D plRay;
    GetGhostBusterSourcePlacement(plRay);
    // fire ray
    ((CGhostBusterRay&)*m_penGhostBusterRay).Fire(plRa y);
    };
    [16:35:51] Alex: ункоммент надо,
    [16:36:12] VITEK: да
    [16:36:45] Alex: они в плеервеапонс-ес?
    [16:37:30] VITEK: да
    [16:37:47] Alex: Значит его проблема решена)
    uncomment this: (in PlaerWeapons.es)
    void GetGhostBusterSourcePlacement
    void FireGhostBusterRay(void)

    Thanks to VITEK
    [Rocketers] Alex

  7. #262
    ~|*<<X>> Clan*|~
    Join Date
    Nov 2014
    Location
    Serbia
    Posts
    44
    This is totally of-toppic:HOW to change my name on the forums? Thanks
    I am Serious man,this is serious Bussines


  8. #263
    Professional autist
    Join Date
    Mar 2013
    Location
    Bruh city
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    389
    Quote Originally Posted by [Rocketers] Alex View Post
    uncomment this: (in PlaerWeapons.es)
    void GetGhostBusterSourcePlacement
    void FireGhostBusterRay(void)

    Thanks to VITEK
    Thanks for code,ill try it

  9. #264
    Professional autist
    Join Date
    Mar 2013
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    Bruh city
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    389
    Again off topic:

    So i typed code into plrwpns.es but i have error:
    Name:  1.jpg
Views: 64
Size:  87.4 KB
    I typed the () into plRay,but have same error now with identifier,after typing,missing again this or * or &.Here are screens showing what i coded in files(weaponitem.es global.es and playerweapons.es)Ask vitek,what i did here wrong.And plz if u can translate your chat with him.The name of it is "BeamGun" and code is based on unused code for ghostbuster.
    Name:  er 7.jpg
Views: 62
Size:  64.6 KBName:  er2.jpg
Views: 60
Size:  81.2 KBName:  er3.jpg
Views: 63
Size:  123.2 KBName:  er4.jpg
Views: 57
Size:  147.4 KBName:  er 5.jpg
Views: 59
Size:  113.5 KBName:  er 6.jpg
Views: 64
Size:  81.8 KB

  10. #265
    Zdzichu,

    Name:  gbps.jpg
Views: 83
Size:  62.7 KB

  11. #266
    Professional autist
    Join Date
    Mar 2013
    Location
    Bruh city
    Posts
    389
    Okay,but now i have another error,but from fire ray:Name:  3.jpg
Views: 70
Size:  19.0 KB

  12. #267
    Professional autist
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    389
    I think the //fire ray code is bad.

  13. #268
    Senior Member
    Join Date
    May 2013
    Location
    China - Beijing
    Posts
    142
    Update

    Date:12/04/2015

    Size:42.6MB


    https://yadi.sk/d/5w-CN_hLfvYkk

  14. #269
    Quote Originally Posted by w765333805 View Post
    Update

    Date:12/04/2015

    Size:42.6MB


    https://yadi.sk/d/5w-CN_hLfvYkk

    The package is the same as one 3 days ago...(size)
    Is it just repost or you changed something ?

    ---------- Post added 15-04-2015 at 21:49 ----------

    its a repost - no files modified after 12/04
    ....... Always Look On The Bright Side of Life

  15. #270
    ALEX Please add this function the third person third person view of the proportion of lock
    The third person view of the proportion of mean distance from the camera
    The third person third person will lock the original vision to become the first person to the object automatically
    Battle map first person third person forced locking

    第3人称视野比例 第3人称锁定 对战地图 第一人称 第3人称强制锁定

    ALEX请在加这几个功能 第3人称视野比例 第3人称锁定

    第3人称视野比例 意思是摄像机的距离


    第3人称锁定 原版的第3人称会出现 靠近物体 视野自动变成第一人称


    对战地图 第一人称 第3人称强制锁定

    ---------- Post added 16-04-2015 at 09:55 ----------

    ALEX, you are one of the most important person in my life I will not forget you!

 

 
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