Headman Old Flesh Edition
Enemy Resource - TSE 1.07 | Replacement TSE 1.07/Rev
Overall datasheet
Author : ZynChroMaTiK and Rakanishu
Version: 1.00
Supports:
- Enemy Resource for mappers
- Enemy Replacement Mod
Creation date: 17. May 2020
Games:
- Resource: Serious Sam The Second Encounter V1.07
- Replacement: Serious Sam The Second Encounter V1.07, Serious Sam Classics: Revolution
Images
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Download
Resource mod: https://42amsterdam.net/samforum/dow...do=file&id=566
- Enemy resource for mappers and modders.
Replacement mod: https://42amsterdam.net/samforum/dow...do=file&id=565
- This is a replacement mod of original Beheaded enemies.
Note: the replacement mod doesn't support custom attachments, as long as the custom attachments must be set up through the SDK. That's why there exists a resource mod.
Sources: https://mega.nz/file/rBhmTQrZ#dB0yTF...7lSF9Fggt714Cc
- All source files related to the Headman Old Flesh Edition. Textures, models and source code included.
Revolution Replacement Mod: https://steamcommunity.com/sharedfil...?id=2100000955
Additional information
1. Install and use
- Extract "Headman_Old_Flesh_Edition_TSE_VX.XX" content in Serious Sam - Second Encounter main directory.
- Open Serious Editor.
- In your virtual tree, create a new folder.
- Press right click in your virtual tree and click insert item.
- Seek out Classes\AlphaHD\HeadmanAlphaHD.ecl.
- Open your world.
- Drag and drop the EyemanAlpha from your virtual tree.
2. Notes
Netricsa data:
- As long as implementing the model display in netricsa message requires to edit GameMP.dll, this version can not display the models with new textures.
User note:
- To be able to make your own enemy class, you must invoke the function InitParticles(); in MainLoop in EnemyBase.es
- For any question, you can ask ZynChroMaTiK or Rakanishu
*ZynChroMaTiK#7640..............(Discord Tag)
*seriousseditorrk@gmail.com.....
3. Changelog
V1.00
* Release