Hey there!

Showing you here another advanced tutorial on how to convert a brush (world base) to model holder. This is an optimization trick for levels that have many world bases and are laggy because of world triangles.

Note: if you're looking for basic tutorials, I recommand you to check Biohazard Dood's youtube channel



This video is showing how to convert a simple brush (world base) to a model .mdl.

I am using a cube as an exemple because it requires a really simple unwrapping. My unwrapping skills are really basics so I can't do it yet with a more complex model (maybe later I can do it with a little more complex collumn).

Using Serious Editor, Serious Modeler, Blender & meshconvert.com.

Auto Material: http://www.serioussite.ru/load/razno...er/10-1-0-2736

See you soon in other tutorials! I might do some basic tutorials later on...