Yes, with assembler I overreacted :) In this case, it is not required.
Best option:
http://i.imgur.com/poRol8R.png
...BTW - Result:
http://master.333networks.com/g/serioussam...
'); var yuipath = 'clientscript/yui'; var yuicombopath = ''; var remoteyui = false; } else // Load Rest of YUI remotely (where possible) { var yuipath = 'clientscript/yui'; var yuicombopath = ''; var remoteyui = true; if (!yuicombopath) { document.write(''); } } var SESSIONURL = ""; var SECURITYTOKEN = "guest"; var IMGDIR_MISC = "https://files.42amsterdam.net/samforum/images/styles/GamerBlue/misc"; var IMGDIR_BUTTON = "https://files.42amsterdam.net/samforum/images/styles/GamerBlue/buttons"; var vb_disable_ajax = parseInt("0", 10); var SIMPLEVERSION = "4112"; var BBURL = "https://42amsterdam.net/samforum"; var LOGGEDIN = 0 > 0 ? true : false; var THIS_SCRIPT = "search"; var RELPATH = "search.php?searchid=425112"; var PATHS = { forum : "", cms : "", blog : "" }; var AJAXBASEURL = "https://42amsterdam.net/samforum/"; // -->
Type: Posts; User: [Rocketers] Alex
Yes, with assembler I overreacted :) In this case, it is not required.
Best option:
http://i.imgur.com/poRol8R.png
...BTW - Result:
http://master.333networks.com/g/serioussam...
After the publication of the source code of version 1.10 I redid a dedicated server in C++ instead of assembler.
The version of C++ for games Serious Sam Classic The First Encounter 1.05 and Serious...