Hu ? ...so you have different DLL now than on server ?
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This dlls,wich have bad syncs fix.
Look at "Special multi dlls" Post 24
The error was in the settings samtrack. I corrected the mistake. You can normally play.
Attachment 5602
Saddly,still there is bad syncs...
Maybe disabling all these "Custom" settings feature should help.
Now, Mod in the Amsterdam works fine
Attachment 5603
Attachment 5604
Attachment 5605
Hahahaha my leftover from being cheater for a while xd xd
Okay,but i still have syncs.
I think,we must test server,wihout custom setting feature.
I release soon dlls.
That's your mistake - you forgot to put the virtual tree to the folder with the mod. At standard levels not have any problems. Look at the time of game. Played at the Amsterdam server
Attachment 5606
Attachment 5607
And I repeat:
BaseBrowseExclude.lst and BaseWriteExclude.lst
Controls
Demos
Players
Models\Player
ModelsMP\Player
SaveGame
ScreenShots
VirtualTrees
Attachment 5608
I think this is due to:
On another level, there are no mistakes - and there is no synchronization errorsCode:Joining session at: '31.25.96.107'
Sending statedelta request
Sending CRC request
joined
Adding player: '^oPlayer 0^r'
done.
Server: ^o^cFFFFFF^cFFFFFF^bSAM BOT:^r
^cFFFF00^cFB9802Player:^C Player 0^r
^cFFFF00From ^cFB9802Russia^C has joined the game^r
^r
Not precached: (0x00014932)'Models\Enemies\Mantaman\Sounds\Idle.wav'
Not precached: (0x00014835)'Models\Enemies\Fishman\Sounds\SightGround.wav'
Not precached: (0x00014832)'Models\Enemies\Fishman\Sounds\IdleWater.wav'
Not precached: (0x0001F56E)'Models\Enemies\Fishman\Projectile\Projectile.mdl'
Not precached: (0x0001F56F)'Models\Enemies\Fishman\Projectile\Water.tex'
Not precached: (0x0001483A)'Models\Enemies\Fishman\Sounds\Fire.wav'
Not precached: (0x00014837)'Models\Enemies\Fishman\Sounds\WoundGround.wav'
Not precached: (0x00014839)'Models\Enemies\Fishman\Sounds\DeathGround.wav'
Not precached: (0x000142FA)'Models\Enemies\ElementalLava\Sounds\Idle.wav'
Not precached: (0x00014933)'Models\Enemies\Mantaman\Sounds\Sight.wav'
Not precached: (0x00014834)'Models\Enemies\Fishman\Sounds\SightWater.wav'
Not precached: (0x0001F578)'Models\Enemies\Mantaman\Projectile\Projectile.mdl'
Not precached: (0x0001F579)'Models\Enemies\Mantaman\Projectile\Water.tex'
Not precached: (0x00014935)'Models\Enemies\Mantaman\Sounds\Fire.wav'
Not precached: (0x00014934)'Models\Enemies\Mantaman\Sounds\Wound.wav'
Not precached: (0x00014937)'Models\Enemies\Mantaman\Sounds\Death.wav'
Not precached: (0x00014836)'Models\Enemies\Fishman\Sounds\WoundWater.wav'
Not precached: (0x00014838)'Models\Enemies\Fishman\Sounds\DeathWater.wav'
Not precached: (0x00014833)'Models\Enemies\Fishman\Sounds\IdleGround.wav'
Not precached: (0x0001483B)'Models\Enemies\Fishman\Sounds\Kick.wav'
Not precached: (0x000142DE)'ModelsMP\Enemies\ElementalLava\Sounds\Grow.wav'
Disconnected: Too many bad syncs
Attachment 5609
Not preached.
I tmorrow upload new dlls with fix.
New 1.23 Update!
-Added an fuse part to cannon
-Grenade Launhcer have full body,like it was in alpha.
-Some Weapon Postion optimizations.
Also please,ostap or any admin controling the servers,to port new dlls,and use maps version from 1.22!
I had idea,to port and alpha biomech,but i dropped the idea,due to its very big bug level.I pretty fixed it,but in game when i come closer to robot,game is crashing.
Screens:
http://i.imgur.com/fGpUmDL.jpg
http://i.imgur.com/zkxbYuD.jpg
Download:https://www.mediafire.com/?9i519evc1qejjn2
ZD You can upload UFO SkyDrive, SkyDrive Asia game player cannot download address
Link is working,my friend were in china and he hasnt got any problems with downloading in mediafire.
server updated to 1.23 version...
bad syncs after 60 sec