'); var yuipath = 'clientscript/yui'; var yuicombopath = ''; var remoteyui = false; } else // Load Rest of YUI remotely (where possible) { var yuipath = 'clientscript/yui'; var yuicombopath = ''; var remoteyui = true; if (!yuicombopath) { document.write(''); } } var SESSIONURL = "s=8bc9c53372828ed6ca7df1d0095afbe0&"; var SECURITYTOKEN = "guest"; var IMGDIR_MISC = "https://files.42amsterdam.net/samforum/images/styles/GamerBlue/misc"; var IMGDIR_BUTTON = "https://files.42amsterdam.net/samforum/images/styles/GamerBlue/buttons"; var vb_disable_ajax = parseInt("0", 10); var SIMPLEVERSION = "4112"; var BBURL = "https://42amsterdam.net/samforum"; var LOGGEDIN = 0 > 0 ? true : false; var THIS_SCRIPT = "forumdisplay"; var RELPATH = "forumdisplay.php?f=121"; var PATHS = { forum : "", cms : "", blog : "" }; var AJAXBASEURL = "https://42amsterdam.net/samforum/"; // -->
Forum about Sam mods
Forum about Sam projects
Tutorials about building maps/mods or any other game modifications
Forum about sam maps
Forum about custom skins for Sam game
Forum about Sam settings
There are currently 1 users browsing this forum. (0 members & 1 guests)