Rakanishu
30-05-2020, 12:17
Jacob's Rest (Campaign)
for Serious Sam The Second Encounter V1.07
Hi everyone. After 9 months of work, I am proud to announce that my new campaign Jacob's Rest is NOW released!
Author : Rakanishu
Version: 1.1
Release date: 30 May 2020
Total levels: 5
Total kills*: 2,542
Total secrets: 33
Total estimated time: 2,7 h
Development Time: 285 hours
Description: This campaign features five levels, some new enemies and a brand-new snow-base style and is inspired of Alien Swarm's first campaign called "Jacob's Rest". The campaign includes 7 new enemy types and 2 new bosses.
Game: Serious Sam The Second Encounter V1.07
* in singleplayer, normal difficulty
Preview
https://www.youtube.com/watch?v=YiJx-m6Ljfo
https://i.imgur.com/vVzFuBom.png (https://i.imgur.com/vVzFuBo.png) https://i.imgur.com/fXSq6i0m.png (https://i.imgur.com/fXSq6i0.png)
https://i.imgur.com/YVoZtjKm.png (https://i.imgur.com/YVoZtjK.png) https://i.imgur.com/nqXuezsm.png (https://i.imgur.com/nqXuezs.png)
Download links
Download link TSE
Link 1 - Click here (Mediafire) (https://www.mediafire.com/file/dfu1e2z19de03oi/JacobsRest_V1.1.zip/file)
Link 2 - Click here (42amsterdam) (https://42amsterdam.net/samforum/downloads.php?do=file&id=567)
Download link Revolution
Link 1 - Click here (Steam Workshop) (https://steamcommunity.com/sharedfiles/filedetails/?id=2139358089)
How to INSTALL
1. Open JacobsRest.7z file.
2. Extract the content of JacobsRest.7z file to your Serious Sam main directory (f.e: C:\SteamLibrary\steamapps\common\Serious Sam Classic The Second Encounter\ or C:\Program Files\Croteam\Serious Sam - The Second Encounter\)
3. Enjoy!
Please read the whole readme text file (Readme_V1.0.txt) for additional information
Want more?
- My showcase : https://42amsterdam.net/samforum/showthread.php?t=2266
- Serious Sam: Next Encounter for The Second Encounter : https://42amsterdam.net/samforum/showthread.php?t=2272
CREDITS
PROJECT LEADER
- Rakanishu
LEVEL DESIGN
- Rakanishu
NETRICSA DATA
- Rakanishu for story writing
- PikaCommando for grammar, consistency and bringing ideas
3D ART
- Spy’s Cr3ed for Jacob’s Rest exclusive models
2D ART
- Rakanishu for custom enemies and few textures edit
TESTING
- Biohazard Dood
- cosma
- DMI-1407
- Karolus Rex
- KS - KingaAss
- Mkbewe
- Nimfomantka
- PikaCommando
- Spy's Cr3ed
- ZynChroMaTiK
ADDITIONAL CREDITS
- Valve for Alien Swarm campaign Jacob’s Rest - the levels are more or less inspired by this campaign.
*https://store.steampowered.com/app/630
- Valve for Alien Swarm's sounds and musics.
- Heming_Hitrowski for Advanced Monster & Item Classes
*https://mentalcorps.forumgaming.fr/t1505-advanced-monster-item-classes#7280
- Unway_Thief, Aaron Pettett, Zully for Military Decay’s assets (door, models, explosive barrels) and textures
*https://42amsterdam.net/samforum/downloads.php?do=file&id=83
- vanya109 for Cyber Encounter boss mechanics that inspired me for making Flying Larvas and Timor Station’s boss
*https://yadi.sk/d/CSglE58yWjn6iw
- XMR1 for XMR mappack for some assets such as exclusive brush (light holder)
*https://42amsterdam.net/samforum/downloads.php?do=file&id=323
- Chris "toastar" Young AKA RatBoy for Rock Loop model from Alpine Mists II
*https://42amsterdam.net/samforum/downloads.php?do=file&id=293
- Philipk for some textures from Cube 2: Sauerbraten
- Sauerbraten Team for some textures from Cube 2: Sauerbraten (sorry for not being accurate, I didn't find the authors of some textures)
- Unknown author - ice texture
*https://ocmapdb.wdfiles.com/local--files/texture:oskutin-s-snow-materials/ice_003.jpg
- JesterOfDestiny for winter trees resources
*https://mentalcorps.forumgaming.fr/t1500-winter-tree-textures#7274
- Big thanks to the author of CastleOfDoom for the teleportation ring asset
for Serious Sam The Second Encounter V1.07
Hi everyone. After 9 months of work, I am proud to announce that my new campaign Jacob's Rest is NOW released!
Author : Rakanishu
Version: 1.1
Release date: 30 May 2020
Total levels: 5
Total kills*: 2,542
Total secrets: 33
Total estimated time: 2,7 h
Development Time: 285 hours
Description: This campaign features five levels, some new enemies and a brand-new snow-base style and is inspired of Alien Swarm's first campaign called "Jacob's Rest". The campaign includes 7 new enemy types and 2 new bosses.
Game: Serious Sam The Second Encounter V1.07
* in singleplayer, normal difficulty
Preview
https://www.youtube.com/watch?v=YiJx-m6Ljfo
https://i.imgur.com/vVzFuBom.png (https://i.imgur.com/vVzFuBo.png) https://i.imgur.com/fXSq6i0m.png (https://i.imgur.com/fXSq6i0.png)
https://i.imgur.com/YVoZtjKm.png (https://i.imgur.com/YVoZtjK.png) https://i.imgur.com/nqXuezsm.png (https://i.imgur.com/nqXuezs.png)
Download links
Download link TSE
Link 1 - Click here (Mediafire) (https://www.mediafire.com/file/dfu1e2z19de03oi/JacobsRest_V1.1.zip/file)
Link 2 - Click here (42amsterdam) (https://42amsterdam.net/samforum/downloads.php?do=file&id=567)
Download link Revolution
Link 1 - Click here (Steam Workshop) (https://steamcommunity.com/sharedfiles/filedetails/?id=2139358089)
How to INSTALL
1. Open JacobsRest.7z file.
2. Extract the content of JacobsRest.7z file to your Serious Sam main directory (f.e: C:\SteamLibrary\steamapps\common\Serious Sam Classic The Second Encounter\ or C:\Program Files\Croteam\Serious Sam - The Second Encounter\)
3. Enjoy!
Please read the whole readme text file (Readme_V1.0.txt) for additional information
Want more?
- My showcase : https://42amsterdam.net/samforum/showthread.php?t=2266
- Serious Sam: Next Encounter for The Second Encounter : https://42amsterdam.net/samforum/showthread.php?t=2272
CREDITS
PROJECT LEADER
- Rakanishu
LEVEL DESIGN
- Rakanishu
NETRICSA DATA
- Rakanishu for story writing
- PikaCommando for grammar, consistency and bringing ideas
3D ART
- Spy’s Cr3ed for Jacob’s Rest exclusive models
2D ART
- Rakanishu for custom enemies and few textures edit
TESTING
- Biohazard Dood
- cosma
- DMI-1407
- Karolus Rex
- KS - KingaAss
- Mkbewe
- Nimfomantka
- PikaCommando
- Spy's Cr3ed
- ZynChroMaTiK
ADDITIONAL CREDITS
- Valve for Alien Swarm campaign Jacob’s Rest - the levels are more or less inspired by this campaign.
*https://store.steampowered.com/app/630
- Valve for Alien Swarm's sounds and musics.
- Heming_Hitrowski for Advanced Monster & Item Classes
*https://mentalcorps.forumgaming.fr/t1505-advanced-monster-item-classes#7280
- Unway_Thief, Aaron Pettett, Zully for Military Decay’s assets (door, models, explosive barrels) and textures
*https://42amsterdam.net/samforum/downloads.php?do=file&id=83
- vanya109 for Cyber Encounter boss mechanics that inspired me for making Flying Larvas and Timor Station’s boss
*https://yadi.sk/d/CSglE58yWjn6iw
- XMR1 for XMR mappack for some assets such as exclusive brush (light holder)
*https://42amsterdam.net/samforum/downloads.php?do=file&id=323
- Chris "toastar" Young AKA RatBoy for Rock Loop model from Alpine Mists II
*https://42amsterdam.net/samforum/downloads.php?do=file&id=293
- Philipk for some textures from Cube 2: Sauerbraten
- Sauerbraten Team for some textures from Cube 2: Sauerbraten (sorry for not being accurate, I didn't find the authors of some textures)
- Unknown author - ice texture
*https://ocmapdb.wdfiles.com/local--files/texture:oskutin-s-snow-materials/ice_003.jpg
- JesterOfDestiny for winter trees resources
*https://mentalcorps.forumgaming.fr/t1500-winter-tree-textures#7274
- Big thanks to the author of CastleOfDoom for the teleportation ring asset