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View Full Version : [Enemies Resource / Replacement Mod] Headmen Old Flesh Edition



Rakanishu
17-05-2020, 21:59
Headman Old Flesh Edition

Enemy Resource - TSE 1.07 | Replacement TSE 1.07/Rev

Overall datasheet


Author : ZynChroMaTiK and Rakanishu
Version: 1.00
Supports:
- Enemy Resource for mappers
- Enemy Replacement Mod
Creation date: 17. May 2020
Games:
- Resource: Serious Sam The Second Encounter V1.07
- Replacement: Serious Sam The Second Encounter V1.07, Serious Sam Classics: Revolution

Images

https://i.imgur.com/Hlfdniem.png

https://i.imgur.com/0mBCQjtm.jpg (https://i.imgur.com/0mBCQjt.jpg)
Click on the image to enlarge it

https://i.imgur.com/88SyRnmm.png (https://i.imgur.com/88SyRnm.png)
Click on the image to enlarge it

Download

Resource mod: https://42amsterdam.net/samforum/downloads.php?do=file&id=566
- Enemy resource for mappers and modders.

Replacement mod: https://42amsterdam.net/samforum/downloads.php?do=file&id=565
- This is a replacement mod of original Beheaded enemies.
Note: the replacement mod doesn't support custom attachments, as long as the custom attachments must be set up through the SDK. That's why there exists a resource mod.

Sources: https://mega.nz/file/rBhmTQrZ#dB0yTFKkPxX5podpHAXxDWD3CLzwb7lSF9Fggt714 Cc
- All source files related to the Headman Old Flesh Edition. Textures, models and source code included.

Revolution Replacement Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2100000955

Additional information

1. Install and use

Extract "Headman_Old_Flesh_Edition_TSE_VX.XX" content in Serious Sam - Second Encounter main directory.
Open Serious Editor.
In your virtual tree, create a new folder.
Press right click in your virtual tree and click insert item.
Seek out Classes\AlphaHD\HeadmanAlphaHD.ecl.
Open your world.
Drag and drop the EyemanAlpha from your virtual tree.

2. Notes

Netricsa data:

- As long as implementing the model display in netricsa message requires to edit GameMP.dll, this version can not display the models with new textures.

User note:

- To be able to make your own enemy class, you must invoke the function InitParticles(); in MainLoop in EnemyBase.es

- For any question, you can ask ZynChroMaTiK or Rakanishu

*ZynChroMaTiK#7640..............(Discord Tag)
*seriousseditorrk@gmail.com.....

3. Changelog

V1.00
* Release