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View Full Version : Serious Editor 1: From Brush to Model (.mdl) Tutorial



Rakanishu
09-03-2020, 21:43
Hey there!

Showing you here another advanced tutorial on how to convert a brush (world base) to model holder. This is an optimization trick for levels that have many world bases and are laggy because of world triangles.

Note: if you're looking for basic tutorials, I recommand you to check Biohazard Dood's youtube channel (https://www.youtube.com/channel/UC9frBNFUmhbNON0KTkddb5A)


https://www.youtube.com/watch?v=ATVz29t83Is

This video is showing how to convert a simple brush (world base) to a model .mdl.

I am using a cube as an exemple because it requires a really simple unwrapping. My unwrapping skills are really basics so I can't do it yet with a more complex model (maybe later I can do it with a little more complex collumn).

Using Serious Editor, Serious Modeler, Blender & meshconvert.com.

Auto Material: http://www.serioussite.ru/load/raznoe/auto_materials_dlja_blender/10-1-0-2736

See you soon in other tutorials! I might do some basic tutorials later on...

Ostap
10-03-2020, 19:42
Thanx dude for posting ! ...
Someday i will dive a bit dipper into the map making